Full manual text

Welcome to the Renaissance, where merchants’ thirst for gold is rivaled only by their desire for silver. As you amass your initial wealth, your first move is to dispatch prospectors to delve into the depths of silver mines, extracting this coveted resource.
With silver in hand, you can now invest in the expertise of scholars and artisans, gaining crucial advantages over your rivals. Moreover, you can embark on a mission to improve the harsh conditions of mining by constructing new houses and Cathedrals near the mining areas.
But your ambitions know no bounds. As you expand your operations, you venture into new territories, previously beyond your reach, sending your prospectors to uncover even more lucrative mines. Are you ready to navigate the treacherous waters of Renaissance commerce and claim your place among the elite merchants of the era?
Tiletum: Prospect for Silver is an expansion for Tiletum, requiring a copy of the base game to play. This expansion introduces a new component, Silver.
To gain it, you need to utilize a new type of Action that controls your Prospectors, moving them on Underground maps in search of sources of this precious material. Moreover, Silver allows you to acquire Technologies that vastly enhance your game.
LIVING RULES PLEDGE
We pledge to support every game well after its initial release. Despite rigorous play testing and multiple rounds of both internal and external proof reading and editing, occasionally the need for rules corrections or minor game play adjustments are discovered only several months or years after the game was manufactured. We promise to produce timely rules updates as necessary, along with expanded FAQ clarifications if needed, available for download from our website in digital PDF format.
Missing or damaged components:
Although we take a lot of care to make sure that your game is complete, manufacturing mistakes can still leave you with a missing or damaged component. If that happens, please contact us to receive replacements swiftly, and with our sincere apologies.
Customer support:
https://boardanddice.com/customer-support/

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3
Game Components
Before your first game of Tiletum: Prospect for Silver,
carefully punch out all cardboard components, tiles, and tokens.
3 double-sided Underground map side boards
1 Main board overlay
with a new King track and Action Wheels
GAME COMPONENTS
1 Technology board
6 Action tiles
9 Technology tiles
(with Action bonus spaces on the back)
1 double-sided Scoring overlay
3 Fair tiles
14 Cathedral tiles
9 Player Aids

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4
28 Silver tokens
14 Bonus tiles
9 Character tiles
15 “X” tiles
4 Resource Bonus tiles
(used with Resource Technology)
27 Underground Bonus tiles
4 Contract tiles
3 Silver and 3 Gold
Construction Cost tiles
6 Mines
3 Prospectors
“+300/400”
Victory Point marker tiles
2 Bonus Action Points
markers
Player specific components (in each player color)
1 Pillar
3 Technology markers
27 Solo Cards
(11 Decree cards, 4 Challenge cards,
12 King’s Surprise cards)
GAME COMPONENTS

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5
Game Setup
GAME SETUP
Before setting up, add the new Character tiles, Bonus
tiles, and Fair tiles to their respective pools.
While playing with the
expansion remove this
Fair tile.
Before completing the setup described in the base game, do the following: 1. Place the overlay with the new Action Wheels and King track, covering the respective part of the main Game board.
2. Place the 3 Underground map side boards next to the main Game board. Place each of them with a random side up.
For the first game with the expansion, we recommend playing with the A-side of each Underground map.
3. If playing with 3 players, remove all tiles marked with a “4”. If playing with 2 players, remove tiles marked with “3+” and “4”. Shuffle the remaining tiles and place them close to the Underground maps. Randomly place the Underground Bonus tiles face up on the designated spaces of the Underground maps.
4. Shuffle the Silver and Gold Construction Cost tiles separately and place one randomly under each Cathedral spot of the Underground maps. Always place the tile corresponding to the icon on the Underground Cathedral spot. Group the Underground Cathedral tiles by type, and within each group sort the tiles from the lowest Victory Point value on the bottom to the highest on the top. Place the groups depicted on the chosen maps on their dedicated spots. Return the unused Underground Cathedral tiles back to the box.
5. Place the Technology board next to the main board. Then shuffle the Technology tiles and draw three randomly. Place the drawn
Example of game setup for 3 players
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Technology tiles on the Technology board.
If you drew the Resource Technology, place 4 Resource Bonus tiles on the first (lowest) step of that Technology tile.
For the first game with the expansion, we recommend the following Technology tiles: Architect Technology, Joker Technology, and Character Technology (see the Appendix on page 17).
6. Place all Silver tokens and “X” tiles in the general supply.
7. Place the double-sided Scoring overlay on the scoring reminder section in the top right corner of the main Game board, determining the face-up side randomly.
Then, proceed with the setup according to the base game rules.
After finishing the player setup, each player additionally performs the following steps:
a. take 1 Silver, except the first player.
b. take all new components in their color.
c. place your Technology marker on the darker space of the Technology board, next to each Technology tile.
d. place 1 Prospector and 1 Mine on the corresponding spaces of the starting Underground map (the one with the yellow circle, and without any cost on the starting Prospector space), and keep the remaining two Prospectors in your personal supply.
e. place 2 Mines in your personal supply.
f. place the 3 remaining Mines next to the main board close to the King track.
g. place the additional Pillar on the last Contract space on your Player board.
h. take one of the unused Technology tiles and place it face down next to your Player board with the Action bonus spaces visible.
i. if the Character Technology tile is not in play, return the new Bonus Action Points markers to the box.
The back of each Technology tile has all the Actions depicted with spaces for the Bonus Action Points markers. Use them to track which Actions you have upgraded instead of adding the tiles to the Action Wheel.
New Concepts
The Prospect for Silver expansion introduces several new mechanics to the game and modifies a few already existing ones.
Silver
Silver is represented by the Silver tokens you can collect. Silver is not considered a Resource — it cannot be gained by spending 2 Gold (as a Task) or via an exchange as part of the Contract Action. It is mainly used to advance on the Technology board. It may also be spent to build the Cathedral tiles on the Underground maps, and for hiring new Prospectors.
At the end of the game, every 2 remaining Silver in your personal supply are worth 1 VP.
NEW CONCEPTS

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7
NEW CONCEPTS
Technologies
At any time during your turn, as a Task, you may spend Silver to advance on any Technology track. Each Technology has 3 tiers. The cost to advance is 1/2/3 Silver for the I/II/III tier. The current effect on the tier where your Technology marker is, and all the tiers below it, are always in effect.
For more details, see the Appendix on page 17.
Example: Pink has 4 Silver. They decide to spend it all. First, they pay 3 Silver and unlock the III tier of the King Track Technology (move to the top of the leftmost Technology tile). Then they pay 1 Silver to unlock the I tier of the Architect Technology (move to the I tier on the rightmost tile). Pink now has 4 Technologies active: all 3 on the leftmost tile and the lowest one on the rightmost tile.
Each player starts the game with an initial Mine and a Prospector on the starting Underground map. The Underground maps have Cathedrals, spaces for Houses, and Bonus tiles—all the rules from the base game also apply to them. There are also Stone Tablet spaces and Mine spaces, which are described below.
Adding a new Prospector to one of the remaining Underground maps (that does not have your Prospector yet) is a Task. The cost in Silver to place a new Prospector is printed on the starting space of each Underground map.
Note: Any Technology ability that refers to taking an Action refers to the main Action triggered when you take a die. Unless otherwise stated, these abilities do not apply to effects granted by Bonus tiles, Character tile bonuses, etc.
Underground Maps
You do not need to place the Prospectors in cost-order (i.e. your first Task of placement could be on the 2-Silver starting space).
IMPORTANT: Houses and Pillars on the Underground maps follow the same rules as on the main Game board. Effects that allow you to place one of these components, may be used to place it on an Underground map, as long as you have a Prospector on a space on the board that would allow a legal placement.
I.e. the Character tile’s bonus may be used to place a House or Pillar on an empty Underground map space where your Prospector is. Likewise, the Houses and Pillars in the Underground spaces will count for all scoring checks.
Prospector Action Wheel
The Prospector Wheel provides 2 new options for players. One of them allows the player to perform a new type of Action: the Prospector Action and other option grants a new Task with the Prospector movement point.

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8
NEW CONCEPTS
Prospector Action
When you take a die from a section that has both the Prospector Action and another Action, you must choose one of the Actions to perform. Though the two Actions are on the same section, and share a dice pool, they are otherwise entirely separate. Players may not split the Action Points (AP) between the two Actions, and the Bonus tokens are only available if you choose the respective Action. The number of AP is determined by the die value as usual. Note that the Prospector Action is respective for two different die values. A Joker Action may be used as a Prospector Action as usual.
When performing the Prospector Action, the following options are available:
• 1 AP: Move one of your Prospectors on the Underground map from one space to an adjacent one. If, during a move, you cross the Stone Tablet without an “X” tile, immediately resolve its effect, then cover it with an “X” tile.
If you already have more than one Prospector on the Underground maps, each AP may be applied to a different Prospector.
• 1 AP: Take one Underground Bonus tile from the Town where your Prospector is located (if there are any available) and place it in your Storehouse.
• 1 AP: Add a Mine from your personal supply to a Town. Your Prospector must be located in the Town with at least one empty Mine space, and you may not already have a Mine in that Town. Immediately receive 1 Silver, and (if applicable) Gold equal to the value depicted next to the Mine you placed.
• 1 AP: Add a Pillar from your personal supply to a Cathedral. Your Prospector must be located in the Town with at least one empty Pillar space, and you may not already have a Pillar at that Cathedral.
• 1 AP: Add a House from your personal supply to a Town. Your Prospector must be located in the Town with at least one empty House space, and you may not already have a House in the Town. If the House space contains a Building Bonus, receive it now.
Example: Pink takes a value-3 die and may choose to take either the King Action or Prospector Action. They decide to resolve the Prospector Action to claim the Bonus tile (2 Gold and 2 VP) and 3 Gold from the die.
They would have 4 Action Points, however, having unlocked the first tier of the Prospector Technology earlier, Pink now has 5 AP.
First, Pink pays 1 Silver to place a new Prospector on the second Underground map. It is a Task, so it does not require spending any Action Points.
Then, Pink spends 2 AP to move the new Prospector and 1 more AP to place a House in the reached Town, gaining 2 VP.
Next, Pink moves their Prospector again for 1 AP and crosses the Stone Tablet, so they gain 4 VP and cover the reward with an “X” tile.
Finally, Pink spends their last AP to place a Mine, immediately gaining 1 Silver and a bonus of 1 Gold.

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9
NEW CONCEPTS
Prospector
movement point
On your turn, when you take a die from a section that
is aligned with the icon, you may move your
Prospector to an adjacent space as a Task.
King phase
Before Step 1 of the King phase, all players gain income
from the Mines they have on the Underground maps.
Each Mine produces 1 Silver (including the one placed
on the Underground in setup). Then, proceed with Step
1 with following changes:
• if your marker is on the 0 VP space or higher, place a
new Mine from the general supply into your personal
supply.
• you receive any additional Silver indicated by the blue
ribbon connected to the space with your marker.
Then, proceed to Step 2 as per the regular rules.
Example: During the King phase the situation is as follows:
Orange has 2 Mines and is on the 3 VP space of King track. This means, they gain 3 VP, 2 Silver for the Mines, and 1 Silver for the bonus from the King track. They also gain the Bonus tile, because their marker is the highest on the track.
Pink has also 2 Mines, so they gain 2 Silver, but they lose 1 VP.
Green has only 1 Mine, so they gain 1 Silver and lose 3 VP.
Only Orange gains a new Mine to their personal supply since they
are on the 0 VP space or higher.
Cleanup phase
The Cleanup phase is resolved as normal, but with the following additions:
• Step 1: replenish the Bonus tile on the Prospector Action. As with the main Game board, the Bonus tiles on the Underground maps are not replenished.
• Step 4: after you rotate the Action Wheel clockwise, additionally rotate the Prospector Action Wheel counterclockwise one step (separately, so it does not move the Action Wheel back).
Final Scoring
Modified Final Scoring has the following steps:
• Count the number of Completed Buildings you have, meaning those containing both a Crest and all (1, 2, or 3) Rooms filled with Characters. For 1/2/3/4/5/6 of them, gain 0/0/5/10/20/30 VP.
• Depending on which side of the scoring overlay is in play:

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10
SOLO MODE
Multiply the number of Houses OR Mines you
have on the maps by the number of Pillars you have
on the maps and gain that many VP.
Multiply the number of Pillars OR Mines you have
on the maps by the number of Houses you have on the maps and gain that many VP.
Solo mode - Cardinal of Silver
•For every 4 Resources left in your personal supply, gain 1 VP.
•Every 2 Silver remaining in your personal supply are worth 1 VP.
While various merchants venture for silver, the cunning Cardinal allies himself with the Crown
on a much larger scale. The Church regards the new technologies that are being developed with
suspicion and prefers to rely on the tradition and power of the kings. Their support pleases the
Renaissance rulers, who gladly shower the Cardinal with unexpected gifts and benefits. You need to
be sly and quick if you want to increase your wealth and outsmart this coalition before it takes over
all the silver mines of the land.
1. Set up the game per core and expansion rules.
2.Before setting up the solo components, replace
the following Decree cards with their indicated
replacements: Glorious Spires, Proud Pillars, Noblesse
Oblige, Mercantile Empire, Buildings are Forever, Church
Communities. Add the three new Decrees to the
Decree deck. Add the 4 new challenges to those of
the base game.
3.Instead of using Everlasting Fame as the fifth Decree
card during setup, use either Pillars of History or
Houses of Destiny, depending on the end game scoring
shown on the Main board overlay.
4.Shuffle the 12 King’s Surprise cards, and place them
in a face-down deck in the Cardinalbot’s play area.
5.Place 1 Prospector and 1 Mine of the Cardinalbot
on the corresponding spaces of the starting
Underground map (the one without any cost on the
starting Prospector space). Keep the remaining two
Prospectors and all five Mines near its Player board.
6.Do not place the Cardinalbot’s markers on the
Technology tracks.
7.Otherwise, set up the solo components identical to
the steps described in the base game solo rules. When
choosing the hard difficulty for the Cardinalbot, in
addition to 5 Challenge cards, give the Cardinalbot
1 Silver and place its scoring marker on 30 VP.
•Each tier you advanced on the Technology board is
worth VP equal to the cost (tier I is worth 1 VP, tier
II is 2 VP and tier III is 3VP).
Setup

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Changes to the Flow of Play
Preparation phase
In Round 2, place the Cardinalbot’s second Prospector on the 1-Silver cost starting space without paying Silver.
In Round 3, place the Cardinalbot’s third Prospector on the 2-Silver cost starting space without paying Silver.
Action phase
No changes.
King phase
The King phase is performed normally as described in the expansion rules and base game solo rules (including gaining Silver income from Mines, scoring positive or negative VP, and gaining bonus Silver from the track) for both you and the Cardinalbot, with the following exceptions:
• The Cardinalbot does not unlock additional Mines in this phase, as all of its Mines are already available. You unlock Mines normally.
KING’S SURPRISE: In Rounds 1-3, after the King phase is concluded (including resetting the markers if necessary), the Cardinalbot checks its Silver supply to see if it can activate a King’s Surprise: it spends 1, 3 or 5 Silver to activate the King’s Surprise.
a. Spend 1/3/5 Silver to draw 1/2/3 card(s) from the King’s Surprise deck, perform the depicted actions and gain VP. The Cardinalbot keeps all unspent Silver.
b. If the Cardinalbot cannot perform any action from the card, ignore it, and keep resolving all other effects.
c. Then, place the resolved new King’s Surprise card(s) face down, tucked under the Cardinalbot’s Player board.
The scoring conditions apply to the Cardinalbot the same way as they do to you. The only exception is this Fair tile: count the King’s Surprise cards tucked under Cardinalbot’s Player board.
Fair phase
There are no changes to the resolution of the Cardinalbot’s turn compared to the original solo rules. The Cardinalbot ignores the Prospector movement icon on the Wheel (this can be changed by a Challenge). The Cardinalbot ignores the Technology tracks entirely. During the Cathedral building Task, the Cardinalbot obeys the new requirements as you would (it must pay Gold or Silver for certain Cathedrals).
Prospector Action
SUMMARY: Reach to Relocate (possibly extending reach) and Reach Bonus, Place Mine/House/Pillar.
If the Decree card triggering this action explicitly named one or two building types to prospect for, ignore any empty spaces belonging to the remaining type(s). For example, when prospecting for Pillars, it will not place a Mine or a House, and when prospecting for Mines > Houses, it will place a Mine or a House, and if both are possible within reach, it will choose a Mine (but will not place a Pillar).
1. Find a Town with an empty space for a Mine/Pillar/House (depending on the priority) within the reach of the Cardinalbot’s Prospector. If options exist on multiple Underground maps, use the following tiebreakers:
• a map where you also have a Prospector,
• a space with a printed bonus,
• higher level Underground map (III > II > I).
If no such Towns are within reach, extend its reach until a place is found. It prefers to extend its reach as little as possible, and if necessary, use the above tiebreakers to choose between maps.
2. On the same map where the Town was found in step 1, find a Bonus tile within the reach of the Cardinalbot’s Prospector. The Cardinalbot takes that tile, resolving it immediately (as per the base game solo rules and Challenge cards in play). If multiple Bonus tiles are available, it takes the best one (see SOLO MODE On the Cardinalbot’s turn

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12
table on page 13) without moving there and without
spending an Action Point. If no tiles are available
within its reach on that map, the Cardinalbot does
not take a tile.
3.Move the Cardinalbot’s Prospector (using the shortest
path) to the Town selected in step 1. If multiple equal
length routes exist, choose the one with more Stone
Tablets (without an “X” tile). The Cardinalbot does
not trigger any effects on Stone Tablets (this can be
changed by a Challenge), but does place “X” tiles if
it passes them.
4.The Cardinalbot places a Mine or House or Pillar
in the selected Town. This does not cost an Action
Point. For Mines, it receives both the Silver for
placing a Mine as well as any Gold reward printed
on the Mine space. When placing a House it ignores
all rewards except Victory Points, similarly to the
Merchant action.
5.In the rare situation, when the Cardinalbot cannot
perform a Prospector action, due to all Mine/Pillar/
House spaces on the Underground maps with its
Prospectors being already taken or it attempts to
place a Mine when all 6 of its Mines have already
been built, draw a King’s Surprise card and perform
the effects depicted on it the same way you would in
the King’s Surprise step of the King phase.
IMPORTANT: If there is a tie for priority when resolving a Decree card (due to equal Action Points, including the same position) between Actions, the Cardinalbot resolves a Prospector Action if able.
Example: The Cardinalbot takes a Prospector action and the
card says it is prospecting for Pillars. It has only one Prospector and a reach of 3.
There is a Cathedral in reach
a.
The Cardinalbot takes the Bonus tile (a Contract) band discards
it, since the “Very Special Friends” Challenge card is not in play.
Then, it moves the Prospector and places a Pillar c.
Final Scoring
You score normally.
The Cardinalbot scores as described in the original solo
rules—but per the expansion rules, if it has more Mines
built than Pillars/Houses (whichever is indicated on the
Scoring overlay) it counts the Mines instead. It does not
score for the Technologies. Finally, after attempting to
fulfill all remaining Contracts, it scores 1 VP for each
remaining Silver it has (you score 1 VP for every 2 Silver,
normally).
c
SOLO MODE
a
b

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SOLO MODE

Any Bonus tile with a cost is treated as a Resource/Action Helper tile by the Cardinalbot (as appropriate based on the reward), and is considered to have no cost for its purposes. By default, it is removed from the game with no effect, or resolved according to the Challenge cards in play.
The Bonus tile unlocking a new Mine is treated as a Miscellaneous Helper tile. The similar Bonus tile with a cost is treated the same, with the cost ignored.
The Bonus tile showing a Color changing and an extra Action Point effect is treated as a Miscellaneous Helper tile for priority, but is treated as an Action Helper tile by the Challenges Whispers in the King’s Ear and Ecclesiastical Income.
New Bonus Tiles
?+
5
Random Crest it does not have
(taken from the box, from unused tiles) + 5 VP
8
22
2 AP Character action + 2 AP King action + 8 VP
King’s Surprises

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6
31
3 AP Character action + 1 AP King action + 6 VP
4
43
4 AP King action + 3 of the most required Resource + 4 VP
6
2
/
+ 2 AP Prospector action
Place a Prospector on the 3rd Underground map for free
/ if not possible gain 6 VP
6
2
Place a House in any Town with a Fair (the earliest to score
if possible) + 2 AP Architect action + 6 VP
4
2

Place a Pillar on the lowest VP Cathedral
on the Main board where it does not have one yet
+ 2 AP Merchant action + 4 VP
SOLO MODE

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3 AP Contract action + 2 AP King action + 4 VP
5 Gold + 2 AP Contract action + 5 VP
2 Silver + 3 VP per built Mine
2 AP Contract action + 2 of the most required Resource + 6 VP
2 AP King action + 4 of the most required Resource + 6 VP
SOLO MODE

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Prospector’s Guild
1
> >
When taking a die from the section lining up to
a Prospector movement icon, immediately resolve a Prospector
action with 1 AP. Its priority is Mine > Pillar > House.
Snowball’s Chance
+1
When taking a die with a value 6, it also gains 1 Silver.
All that glitters
==
When constructing a Cathedral: Gold, Silver, and Stone are
interchangeable. It prefers to spend Stone > Gold > Silver
News of Travellers
?!
When placing an “X” token on a Stone Tablet during
a Prospector action, immediately resolve the covered effect.
• Instead of unlocking a Mine or Technology, it gains 1 Silver.
• When it can place a Pillar anywhere, it places it on the highest
VP Cathedral on the Main board where it does not have one yet.
• When it can place a House, it places it in a space with
highest VP bonus where it does not have a House yet.
• When it can place a Mine, it places it on a Underground map
with one of its Prospectors in a space with highest
Gold bonus where it does not have a Mine yet.
Challenges
SOLO MODE

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Appendix
Take a Prospector Action with 2 Action Points.

Pay 2 Gold to gain 1 Silver / Pay 2 Gold to gain a Mine
(take it from the general supply
and place it into your personal supply).

Pay 1 Silver to gain 5 identical Resources.
Gain 1 Silver.
Gain 1 Mine
(take it from the general supply
and place it into your personal supply).

Pay 4 Wool / 4 Iron to gain 6 VP and
take a Prospector Action with 1 Action Point.
Bonus Tiles
APPENDIX

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APPENDIX

Pay 1 Silver to take the depicted Action with 4 Action Points.
Pay 1 Silver to take an Action of your choice with 3 Action Points.
Use when choosing a die. Choose one type of Resource. Take
Resources of that type instead of the type that matches
the color of your chosen die.
Add 1 Action Point to the current Action.
Crests

This expansion introduces a new type of Crest.
Reminder: you may only have one of each Crest; you may
never take a Crest you already have.

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Gain 2 Gold / 1 Silver and 1 Gold.
Take a Prospector Action with 1 Action Point.

Take a King Action with 1/2 Action Points.
Unlock 1 Mine (take it from the general supply
and place it into your personal supply).
Character tiles
APPENDIX
Fair tiles

Score VP for the Mines you have on the maps.
Score VP for the sum of the current tiers of all of your
Technologies.
Score VP for each pair of Mine and Underground Pillar/House.
(Each Mine may be paired with a Pillar or a House
you do not need to choose only Pillars or only Houses).

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APPENDIX

Place your Prospector on any Underground map without
one of your Prospectors for free.
Take a King Action with 1 Action Point.
You may pay 1 Silver to gain 5 VP.
Gain 5 VP. You may pay 1 Silver to take a King Action
with 3 Action Points.
Take a King Action with 1 Action Point. You may pay 1 Silver
to take another King Action with 3 Action Points.
Pay 2 Gold to place your Mine on any legal space on an
Underground map with any of your Prospectors present.
Advance on any Technology track paying 2 Silver less
(to a minimum of 1).
Pay 2 Gold to place your Pillar on any legal space on the Main
board or any Underground map with your Prospector.
Pay 2 Gold to place your House on any legal space on the
Main board or any Underground map with your Prospector.
Stone Tablets

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APPENDIX
Technology tiles
Character Technology
Top to bottom:
•Whenever you complete a Building (either by placing a final
Character, or placing a Crest) you gain the bonuses from each
Character in that Building.
•All your Bonus Action Points markers gain +1 Action Point.
Replace all Bonus Action Points markers with the ones with the
higher value.
• Placing a Crest costs you 1 Food less.

Pay 2 Wool and 3 identical Resources to gain 4 VP and 1 Silver.
Pay 2 Iron and 3 identical Resources to gain 6 VP
and take a Prospector Action with 1 Action Point.
Pay 2 Wool and 2 Iron to gain 4 VP
and take a Prospector Action with 1 Action Point.
New Contracts

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APPENDIX
Die Manipulation Technology
Top to bottom:
•Forfeit one of the Resources gained from the die to take 1 Silver.
•When you take a unique die (a different color and value than
other dice on your Player board) you may move your Merchant
or Architect or Prospector once. Note that your first die each
round also meets the criteria.
•Adding or subtracting 3 to the value of your chosen die only
costs 2 Gold.
King Technology
Top to bottom:
•When you take the King Action, you may reveal 2 Underground
Bonus tiles from the supply, keep one and discard the other to
the bottom of the stack.
•Immediately take the King Action with 2 Action Points. At the
end of each King phase, take a King Action with 2 Action Points.
• When you take the King Action, receive 2 Gold.
Merchant Technology
Top to bottom:
•Immediately, and when taking income during King phase, gain
1 VP for each of your Houses on the main Game board and
Underground maps.
•When you place a House you may gain the bonus of any Character
tile in any of the Buildings on your Player board.
•When you take the Merchant Action, you gain 1 bonus Action
Point.

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23
APPENDIX
Prospector Technology
Top to bottom:
•The bonus movement point from the Prospector Action Wheel
is treated as 2 Prospector Action Points.
• Whenever you place a Mine, gain 3 identical Resources.
•When you take a Prospector Action, you gain 1 bonus Action
Point.
Contract Technology
Top to bottom:
• During each Resource exchange, you receive one extra Resource
of your choice (in addition to the one bonus Resource you
receive without this Technology).
•Reveal 3 Contracts from the pile, you may take any of them for 2
Action Points each. Return the Contracts you did not take to the
bottom of the stack.
•All Contracts require one Resource fewer to fulfill
(to a minimum of 1).
Resource Technology
Top to bottom:
•When you choose a die matching the color of your Resource
Bonus tile, you gain 2 bonus Action Points for the selected
Action.
•When you choose a die matching the color of your Resource
Bonus tile, you gain 2 bonus Resources of the same type.
•Choose a Resource Bonus tile that has not already been selected
by another player. From now on, you may treat that Resource as
Gold.
Note: The effects of this Technology also apply if you
choose to change the dice color tile using
The effects of this Technology also apply if you
to a type
matching your Resource Bonus.

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CREDITS
Joker Technology
Top to bottom:
•You may use your Action Points from the Joker Action to
perform two different Actions.
Immediately: Perform a Joker Action with 2 Action Points (the same
as you would using a Helper tile).
•When you take the Joker Action, take a King Action with 1
Action Point.
•When you take the Joker Action, you gain 1 bonus Action Point.
Architect Technology
Top to bottom:
•When you contribute to the building of a Cathedral, you may pay
1 Silver or 2 Gold/Stone fewer (to a minimum of 1).
•When you contribute to the building of a Cathedral, take a King
Action with 2 Action Points.
•When you take the Architect Action, you gain 1 bonus Action
Point.
Credits
Game Design: Daniele Tascini and Simone Luciani
Game Development: Andrei Novac, Joanna Kijanka,
Michał Cieślikowski, Maciej Górkowski,
Kacper Frydrykiewicz
Solo Mode Design: Dávid Turczi with Jeremy Avery
Solo Mode Testing: Chuck Case, Shane Ryan, David Digby
Illustrations: Zbigniew Umgelter
Cover art: Ves Redesiuk
Graphic Design: Zbigniew Umgelter, Zuzanna Kołakowska
Rulebook: Kacper Frydrykiewicz
Rulebook Editing: Tyler Brown
Rulebook DTP: Gaba Palicka
Board&Dice would like to thank the following
for their invaluable play testing, advice,
and feedback:
Aleksandra Kijanka, Patryk Gałka,
Krzysztof “Aoqi” Świerczyński,
Jarosław „Yaro” Pawełczyk, Sebastian Borowczyk,
Paweł Gajda, Wiktoria Matyja, Damian Głuszczyk,
Daniel “Gun3R” Sobolewski, Łukasz “LukSky”
Stadnik, Krzysztof Wójcikiewicz, Yuriy Ivanov,
Piotr Budzichowski, Jakub Kisała,
Ariel Ardel Kowalski, George Ozzy, Gosia Stefaniuk,
Olo Stefaniuk, Maria Jóźwik, Jan “SoAmazinglyBad”
Mikołajczak, Michał Górecki.
© 2024 Board&Dice. All rights reserved.
For more information about Tiletum please visit:
www.boardanddice.com

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