Step by step
Objective of the Game
Welcome to the Renaissance, where merchants are driven by a thirst for both gold and silver. As you gather your initial wealth, your primary goal is to send Prospectors into silver mines to extract this valuable resource. With Silver, you can invest in Technologies from scholars and artisans to gain advantages over rivals. You can also improve mining conditions by constructing new Houses and Cathedrals near mining areas. Your ambition extends to new territories, where you'll send Prospectors to uncover more lucrative mines. The game is about navigating Renaissance commerce to claim your place among the elite merchants.
Tiletum: Prospect for Silver is an expansion for Tiletum and requires the base game to play. This expansion introduces Silver as a new component, which is gained by utilizing a new type of Action that controls your Prospectors, moving them on Underground maps to find this precious material. Silver also allows you to acquire Technologies that enhance your game.
Preparation (Setup)
Before your first game, carefully punch out all cardboard components, tiles, and tokens. Before setting up, add the new Character tiles, Bonus tiles, and Fair tiles to their respective pools. When playing with the expansion, remove one specific Fair tile (indicated in the manual).
Before completing the setup described in the base game, perform the following steps:
- Place the overlay with the new Action Wheels and King track, covering the respective part of the main Game board.
- Place the 3 Underground map side boards next to the main Game board. Place each of them with a random side up. For the first game with the expansion, it is recommended to play with the A-side of each Underground map.
- If playing with 3 players, remove all tiles marked with a “4”. If playing with 2 players, remove tiles marked with “3+” and “4”. Shuffle the remaining tiles and place them close to the Underground maps. Randomly place the Underground Bonus tiles face up on the designated spaces of the Underground maps.
- Shuffle the Silver and Gold Construction Cost tiles separately and place one randomly under each Cathedral spot of the Underground maps. Always place the tile corresponding to the icon on the Underground Cathedral spot. Group the Underground Cathedral tiles by type, and within each group sort the tiles from the lowest Victory Point value on the bottom to the highest on the top. Place the groups depicted on the chosen maps on their dedicated spots. Return the unused Underground Cathedral tiles back to the box.
- Place the Technology board next to the main board. Then shuffle the Technology tiles and draw three randomly. Place the drawn Technology tiles on the Technology board. If you drew the Resource Technology, place 4 Resource Bonus tiles on the first (lowest) step of that Technology tile. For the first game with the expansion, it is recommended to use the Architect Technology, Joker Technology, and Character Technology.
- Place all Silver tokens and “X” tiles in the general supply.
- Place the double-sided Scoring overlay on the scoring reminder section in the top right corner of the main Game board, determining the face-up side randomly.
Then, proceed with the setup according to the base game rules.
After finishing the player setup, each player additionally performs the following steps:
- Take 1 Silver, except the first player.
- Take all new components in their color (1 Pillar, 3 Technology markers, 3 Prospectors, 6 Mines, 2 Bonus Action Points markers).
- Place your Technology marker on the darker space of the Technology board, next to each Technology tile.
- Place 1 Prospector and 1 Mine on the corresponding spaces of the starting Underground map (the one with the yellow circle, and without any cost on the starting Prospector space), and keep the remaining two Prospectors in your personal supply.
- Place 2 Mines in your personal supply.
- Place the 3 remaining Mines next to the main board close to the King track.
- Place the additional Pillar on the last Contract space on your Player board.
- Take one of the unused Technology tiles and place it face down next to your Player board with the Action bonus spaces visible.
- If the Character Technology tile is not in play, return the new Bonus Action Points markers to the box. The back of each Technology tile has all the Actions depicted with spaces for the Bonus Action Points markers. Use them to track which Actions you have upgraded instead of adding the tiles to the Action Wheel.
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
Silver
Silver is represented by Silver tokens you can collect. It is not considered a Resource and cannot be gained by spending 2 Gold (as a Task) or via an exchange as part of the Contract Action. Silver is mainly used to advance on the Technology board. It may also be spent to build Cathedral tiles on the Underground maps, and for hiring new Prospectors.
At the end of the game, every 2 remaining Silver in your personal supply are worth 1 VP.
Technologies
At any time during your turn, as a Task, you may spend Silver to advance on any Technology track. Each Technology has 3 tiers. The cost to advance is 1/2/3 Silver for the I/II/III tier. The current effect on the tier where your Technology marker is, and all the tiers below it, are always in effect.
Underground Maps
Each player starts the game with an initial Mine and a Prospector on the starting Underground map. The Underground maps have Cathedrals, spaces for Houses, and Bonus tiles—all the rules from the base game also apply to them. There are also Stone Tablet spaces and Mine spaces.
Adding a new Prospector to one of the remaining Underground maps (that does not have your Prospector yet) is a Task. The cost in Silver to place a new Prospector is printed on the starting space of each Underground map. You do not need to place the Prospectors in cost-order (i.e., your first Task of placement could be on the 2-Silver starting space).
IMPORTANT: Houses and Pillars on the Underground maps follow the same rules as on the main Game board. Effects that allow you to place one of these components may be used to place it on an Underground map, as long as you have a Prospector on a space on the board that would allow a legal placement. For example, the Character tile’s bonus may be used to place a House or Pillar on an empty Underground map space where your Prospector is. Likewise, the Houses and Pillars in the Underground spaces will count for all scoring checks.
Prospector Action Wheel
The Prospector Wheel provides 2 new options for players. One allows the player to perform a new type of Action: the Prospector Action, and the other grants a new Task with the Prospector movement point.
Prospector Action
When you take a die from a section that has both the Prospector Action and another Action, you must choose one of the Actions to perform. The two Actions are on the same section and share a dice pool, but are otherwise entirely separate. Players may not split the Action Points (AP) between the two Actions, and the Bonus tokens are only available if you choose the respective Action. The number of AP is determined by the die value as usual. Note that the Prospector Action is respective for two different die values. A Joker Action may be used as a Prospector Action as usual.
When performing the Prospector Action, the following options are available:
- 1 AP: Move one of your Prospectors on the Underground map from one space to an adjacent one. If, during a move, you cross the Stone Tablet without an “X” tile, immediately resolve its effect, then cover it with an “X” tile. If you already have more than one Prospector on the Underground maps, each AP may be applied to a different Prospector.
- 1 AP: Take one Underground Bonus tile from the Town where your Prospector is located (if there are any available) and place it in your Storehouse.
- 1 AP: Add a Mine from your personal supply to a Town. Your Prospector must be located in the Town with at least one empty Mine space, and you may not already have a Mine in that Town. Immediately receive 1 Silver, and (if applicable) Gold equal to the value depicted next to the Mine you placed.
- 1 AP: Add a Pillar from your personal supply to a Cathedral. Your Prospector must be located in the Town with at least one empty Pillar space, and you may not already have a Pillar at that Cathedral.
- 1 AP: Add a House from your personal supply to a Town. Your Prospector must be located in the Town with at least one empty House space, and you may not already have a House in the Town. If the House space contains a Building Bonus, receive it now.
Prospector Movement Point
On your turn, when you take a die from a section that is aligned with the Prospector movement icon, you may move your Prospector to an adjacent space as a Task.
King Phase Changes
Before Step 1 of the King phase, all players gain income from the Mines they have on the Underground maps. Each Mine produces 1 Silver (including the one placed on the Underground in setup). Then, proceed with Step 1 with the following changes:
- If your marker is on the 0 VP space or higher, place a new Mine from the general supply into your personal supply.
- You receive any additional Silver indicated by the blue ribbon connected to the space with your marker.
Then, proceed to Step 2 as per the regular rules.
Cleanup Phase Additions
The Cleanup phase is resolved as normal, but with the following additions:
- Step 1: replenish the Bonus tile on the Prospector Action. As with the main Game board, the Bonus tiles on the Underground maps are not replenished.
- Step 4: after you rotate the Action Wheel clockwise, additionally rotate the Prospector Action Wheel counterclockwise one step (separately, so it does not move the Action Wheel back).
Fim de Jogo e Pontuação
Final Scoring
Modified Final Scoring has the following steps:
- Count the number of Completed Buildings you have, meaning those containing both a Crest and all (1, 2, or 3) Rooms filled with Characters. For 1/2/3/4/5/6 of them, gain 0/0/5/10/20/30 VP.
- Depending on which side of the scoring overlay is in play:
- Multiply the number of Houses OR Mines you have on the maps by the number of Pillars you have on the maps and gain that many VP.
- Multiply the number of Pillars OR Mines you have on the maps by the number of Houses you have on the maps and gain that many VP.
- For every 4 Resources left in your personal supply, gain 1 VP.
- Every 2 Silver remaining in your personal supply are worth 1 VP.
- Each tier you advanced on the Technology board is worth VP equal to the cost (tier I is worth 1 VP, tier II is 2 VP and tier III is 3 VP).
Dicas para Vencer
- Silver is a crucial new resource, primarily used for advancing on the Technology board. Prioritize gaining Silver to unlock powerful Technology effects that can provide significant advantages throughout the game.
- Utilize the Prospector Action effectively to expand your presence on the Underground maps. Placing Mines not only grants immediate Silver and Gold but also provides ongoing Silver income during the King phase, which can fuel further Technology advancements.
- Pay attention to the Underground Bonus tiles and Stone Tablets. Resolving Stone Tablet effects and collecting Bonus tiles can provide valuable resources, Victory Points, or other benefits that can help you achieve your goals.
Rules manual
Official PDF file