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Full rulebook
Browse the manual or download the original PDFFull manual text available to read Open text
Overview
Each Tokaido station (with the exception of the Inns)
gives the Travelers a new option.
At each stop, the players are now faced with new
choices. A few new Travelers have also joined the
Tokaido trip...
Equipment
1 game board
6 Amulet cards
6 Legendary Object cards
6 Bathouse cards
6 Calligraphy cards
6 Cherry Tree cards
1 Fortune die
6 Traveler tiles
Set up
Set up the Tokaido game following the usual rules. Then
set up the parts of the Crossroads expansion as follows:
Place the expansion board just above the Tokaido
board.
On this board, at the corresponding locations, make
face-down stacks with:
the Legendary Object cards
the Bathouse cards
the Calligraphy cards
the Amulet cards
the Cherry Tree cards
the Fortune die
Add the new Travelers to the old. As usual, each
player receives two Travelers and selects one to be
for the game. The game is played according to the
Tokaido rules.
New effects of the spaces
Cherry Trees
Now, when a Traveler stops at a Panorama (Sea,
Mountain, or Rice Paddy) space, he must choose between:
Taking a Panorama card of the corresponding type (basic game rules).
Taking a Cherry Tree card (if the card is available).
The Cherry Tree cards give 2 points and 1 coin.
Note: Unlike Panoramas, the Cherry Trees are not made up of sections to be collected, and as a result there are no Accomplishment cards corresponding to the Cherry Trees.
There is no limit to the number of Cherry Trees a player
can accumulate.
gives the Travelers a new option.
At each stop, the players are now faced with new
choices. A few new Travelers have also joined the
6 Legendary Object cards
New effects of the spaces
A
A
B
B
C
C
D
E
F
G
H
D
E
F
G
H
2 3
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Bathouses
Now, when a Traveler stops at a Hot Springs space, he must choose between:
Drawing a Hot Springs card (basic game rules).
Paying 1 coin for a Bathouse card.
The Bathouse cards give 4 points.
Note: Bathouses are considered to be Hot Springs for the awarding of the ‘Bather’ accomplishment.
Farms
Now, when a Traveler stops at Farm space, he must choose between:
Taking 3 coins from the bank and adding them to his reserve (basic game rules).
Trying to add to his reserve at the Gaming Room.
The Gaming Room
The player gambles 2 coins from his reserve and throws the Fortune die.
Results:
X: the player loses the money bet
x1: the player recovers the money bet
x2: the player doubles the money bet
x3: the player triples the money bet
x4: the player quadruples the money bet
Coins lost go to the bank; coins gained come from the bank.
Temples
Now, when a Traveler stops at a Temple space, he must choose between:
Giving 1, 2, or 3 coins to the Temple (basic game rules).
Paying a coin to the bank to take one of the available Amulet cards.
The Amulet cards confer a single-use effect. The player chooses from among those available, and keeps them secret until he decides to use them.
Used cards are returned to their stack on the Crossroads board, and can be drawn again later in the game.
Note: A single Traveler can have several Amulet cards at any one time.
Amulet cards
Vitality
This Amulet lets the player play again right away when his Traveler’s movement takes him to the lead position on the journey.
Note: The Amulet cannot be used when the Traveler arrives at an Inn.
Fortune
This Amulet lets the player roll the Fortune die before moving, and perhaps win coins depending on the result (according to the table of results of the card where X=0 coin and x4=4 coins).
The player gambles 2 coins from his reserve and throws the Fortune die.
The player loses the money bet
4 5
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Health
This Amulet lets a Traveler select both options for the
space he lands on (in the order of his choice).
Note: The Amulet cannot be used when the Traveler
arrives at an Inn.
Friendship
This Amulet lets a Traveler stop on a single space that
is occupied by another Traveler as if it was a double
space. He places his Traveler piece next to the space, as
he would if it were a double space.
Note: The single space MUST be occupied by another
Traveler for this Amulet to be usable.
The Traveler using this Amulet leaves first.
Hospitality
This Amulet lets a Traveler take his Meal card for free
when stopping at an Inn.
Devotion
This Amulet lets the Traveler give the Temple the coins
spent on acquiring a purchasable card (Souvenir, Meal,
Legendary Object, Bathouse, Calligraphy, Amulet).
As with a normal donation, the player immediately earns
1 point per coin placed and the coins will be counted
at the end of the game in the Temple donation points.
Example: The Traveler with the Devotion Amulet stops at
a Shop space. He buys two Souvenirs, one worth 1 coin and the other 3 coins. He uses the Amulet so that the 3 coins for the second object are placed in the Temple. He scores 3 points for these 3 coins.
Important: When a player buys an Amulet, he can use
it on his next move, but never on the same turn as when it is acquired.
Shop
Now, when a Traveler stops at a Shop space, he must
choose between:
Buying Souvenirs (basic game rules).
Acquiring a Legendary Object.
Legendary Object cards
The player can buy one and only one Legendary
Object of his choice (if the card is available) for the cost
marked on the card (1, 2, or 3 coins).
Shodo and Emaki
When acquired, these Legendary Objects give 1 point
for each other Souvenir / Legendary Object in their
owner’s collection and 1 additional point for each
Souvenir acquired thereafter.
Buppatsu and Ema
These Legendary Objects count as a new family of
Souvenirs. They are therefore added to the families of
Souvenirs in their owner’s collection.
Note: Having one object from each of the 5 families
thus gives 1+3+5+7+9 = 25 points.
T
6 7
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Example: a Traveler who already has 2 Souvenirs (family A and family B) scores 5 points by acquiring one of these Legendary Objects. If he later on acquires a Souvenir from family C, he scores 7 points and if he acquires a Souvenir from family D, he scores 9 points.
Murasame & Masamune
These Legendary Objects give 8 points.
Note: The same Traveler can acquire both types of a single Legendary Object.
Note: The Legendary Objects are taken into account when awarding the ‘Collector’ accomplishment.
Encounters
Now, when a Traveler stops at an Encounter space, he must choose between:
Drawing an Encounter card (basic game rules).
Paying 1 coin to the bank to acquire one of the available Calligraphy cards of his choice.
The Calligraphy cards are counted as Encounters for the awarding of the ‘Chatterbox’ accomplishment.
Calligraphy cards
Foresight
This Calligraphy card scores 2 points per coin remaining at the end of the game.
Contemplation
This Calligraphy card scores 3 points per complete Panorama and 1 point per Cherry Tree.
Nostalgia
This Calligraphy card scores 2 points per Legendary Object and 1 point per Souvenir.
Patience
This Calligraphy card scores 6 points if the Traveler is last to arrive at the last Inn, 4 points if the Traveler is second-last, 2 points in all other cases.
Perfection
This Calligraphy card scores 2 points per Accomplishment and 1 point per Calligraphy card.
Note: The Perfection Calligraphy card is worth 1 point also.
Fasting
This Calligraphy card scores 3 points per uneaten Meal.
Note: Your collection should easily let you determine how many Meals you have missed. In a game, a Traveler eats up to 4 Meals.
Note: A Traveler can have several Calligraphy cards at any one time.
8 9
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New Travelers
Jirocho the yakuza
When he arrives at one of the three intermediate Inns, before the Meal, Jirocho can try his luck in the Gaming Room. He must then bet 1 coin and roll the Fortune die. Depending on the result, he may lose his coin, get it back, or get it back and win 1, 2, or 3 additional coins (according to the table of results for the Gaming Room on page 4).
Daigoro the kid
Daigoro draws a Souvenir card when he arrives at each of the three intermediate Inns, before the Meal.
Nampo the gourmet
Nampo scores additional points, at each Inn, depending on the value of the Meal he eats:
One Meal worth 1 coin gives 1 additional point.
One Meal worth 2 coins gives 2 additional points.
One Meal worth 3 coins gives 3 additional points
Gotozaemon the souvenir seller
Gotozaemon gains a coin at each stop on a Panorama space.
Note: The Souvenir seller gains an additional coin only when he stops on a Panorama space, not when he encounters a Guide (Annaibito). If he decides to take a Cherry Tree, he gains 2 points and 2 coins.
Miyataka the superstitious woman
Miyataka can carry out both actions when stopping at a Temple space: give coins to the Temple AND buy an Amulet.
Kita the old woman
Kita can carry out both actions when stopping at an Encounter space: draw an Encounter card AND buy a Calligraphy card.
Variations
Rare and precious...
Games with 2 and 3 players:
At the start of the game, only use 4 of each type of Crossroads expansion card (Bathouse, Legendary Object, Cherry Tree, Amulet, Calligraphy) at random.
10 11
---
Games with 4 and 5 players:
At the start of the game, use 5 of each type of Crossroads expansion card (Bathouse, Legendary Object, Cherry Tree, Amulet, Calligraphy) at random.
You can look at the Amulet and Calligraphy cards in play before starting the game. Put the unused cards back in the box.
Good luck
At the start of the game, each player (in the starting order) can give the bank a coin in order to receive an Amulet card at random, with which they will start the game.
Notes
The Tokaido Travelers’ abilities work with the Crossroads cards. So Mitsukuni the Old earns 1 point if he takes a Bathouse card. In the same way, Umegae the Street Entertainer earns 1 coin and 1 point if she buys Calligraphy.
The effects of the Encounter cards are limited to the Tokaido cards and do not extend to the Crossroads cards. So a Guide (Annaibito) does not let you select a Cherry Tree, a Priest (Miko) does not let you purchase an Amulet, a Craftsman (Shokunin) does not let you take a Legendary Object.
Credits:
A game by Antoine Bauza
Illustrated by Naïade
Art design: Funforge Studio
Proofing: Corentin Lebrat, Alexia Munoz, Yann Belloir, Gersende Cheylan & Nathan Morse
Antoine Bauza would like to thank:
Françoise Sengissen, Michaël Bertrand, Mikaël Bach, Émilie Pautrot, Frédéric Vuillet, Corentin Lebrat, Fanny Zerbib.
©Funforge s.a.r.l. 2013 - All rights reserved
TKD - CR- US01
12
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