—
rating
Ludopedia
5.5
rating
BGG
Our Verdict
Perfect for those who love physical games and want something visually distinct on the table. The use of magnets to simulate gravity is brilliant!
Highlights
- Innovative gravitational slingshot mechanic
- Planet customization with clay
- Fast and dynamic gameplay
- Tactile and fun components
Keep in mind
- Heavily dependent on motor skills
- May require precision adjustments
FOR GENRE FANS
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Imagine that the universe's gravitational field has suddenly gone haywire, putting Earth in grave danger. To save the day, you and your fellow researchers must launch exploration satellites to gather vital data from neighboring planets. But don't think it's as simple as pressing a button; in Back to the Earth, science meets manual skill in a very unusual dexterity game. The board consists of paper sheets placed inside a plastic bag, creating a layout where planetary orbits are defined.
The special touch? You get to customize the galaxy yourself by filling clear plastic hemispheres with colored clay to create your own unique planets. The gameplay is all about tension and precision. Each planet features a magnetic strip along its base, and your goal is to launch a steel ball (your satellite) through a wooden chute (the rocket). The objective is to have the ball travel, swing around the target planet's orbit using a 'gravitational slingshot' maneuver, and, with luck and a steady hand, return to Earth with the required data. If you successfully execute this perfect trajectory, you plant your flag on the planet and earn victory points.
It's the kind of game where physics works for you (or against you), turning your table into a space laboratory. The player with the most points at the end of the mission is crowned the master of astrophysics for the round. It's fast, visually intriguing, and perfect for those who enjoy games that break away from the standard 'roll and move' pattern, focusing entirely on motor coordination and launch timing.
The special touch? You get to customize the galaxy yourself by filling clear plastic hemispheres with colored clay to create your own unique planets. The gameplay is all about tension and precision. Each planet features a magnetic strip along its base, and your goal is to launch a steel ball (your satellite) through a wooden chute (the rocket). The objective is to have the ball travel, swing around the target planet's orbit using a 'gravitational slingshot' maneuver, and, with luck and a steady hand, return to Earth with the required data. If you successfully execute this perfect trajectory, you plant your flag on the planet and earn victory points.
It's the kind of game where physics works for you (or against you), turning your table into a space laboratory. The player with the most points at the end of the mission is crowned the master of astrophysics for the round. It's fast, visually intriguing, and perfect for those who enjoy games that break away from the standard 'roll and move' pattern, focusing entirely on motor coordination and launch timing.
GALLERY
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Categories
Families
Publisher
S.T.E.L.L.A.B.
Designer
(Uncredited)
Artist
Minosumisu (みのすみす)
Is the game hard to learn?
Super simple! The goal is clear: launch the ball, orbit the planet, and return to Earth. The challenge isn't in the rules, but in your aim!
How long does a game take?
It's very quick, between 15 and 20 minutes, making it a great filler between longer games.
How many people can play?
The game is designed for groups of 3 to 4 players.
What's in the box?
You'll find the wooden launch chute, steel balls, colored clay for the planets, and the board sheets.
Is it suitable for children?
Yes, since it's a dexterity game and involves molding planets, it's usually a hit with kids, provided there is supervision regarding the steel balls.