Our Verdict
FOR GENRE FANS
For those who enjoy a wargame with a more abstract feel and a focus on strategy, Campaign could be an interesting pick, especially if you don't mind the game's age.
Highlights
- Pure and direct strategy
- Dynamic alliance tactics
- Engaging historical theme
Keep in mind
- Rules might feel dated
- Dice luck plays a role
- Abstract board may not suit all
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About the game
What you do in a play session
Get ready to relive the grand battles of the Napoleonic Era with Campaign, a strategy game that puts you in command of armies on an abstract map of Europe. Here, you can be Napoleon or Wellington himself, devising tactics to conquer cities and defeat your opponents. The board, divided into six major regions like France, Prussia, and Russia, is a battlefield where armies composed of generals, infantry, and cavalry move in peculiar ways. Each unit has its own movement style: generals move in any direction, cavalry in an L-shape, and infantry diagonally. Movement is driven by dice rolls, but combat is straightforward: if you can attack, you capture. Luck might lend a hand with the dice, but strategy reigns supreme.
Forming alliances is crucial, but beware, they can be broken! Exchange alliance cards to seal agreements, but remember an ally cannot invade your territory without permission. Breaking an alliance gives you one last chance to reposition before an attack. To win, you must be ruthless: conquer all enemy capitals, control eight strategic cities (excluding your own!), or leave the opposing general with no troops. Lost pieces return to your muster area, requiring a constant flow of reinforcements. In more complex battles, adjacent pieces can support each other, adding an extra tactical layer. Campaign is a game for those who enjoy thinking and planning every move, with a historical touch and plenty of territorial disputes.
Forming alliances is crucial, but beware, they can be broken! Exchange alliance cards to seal agreements, but remember an ally cannot invade your territory without permission. Breaking an alliance gives you one last chance to reposition before an attack. To win, you must be ruthless: conquer all enemy capitals, control eight strategic cities (excluding your own!), or leave the opposing general with no troops. Lost pieces return to your muster area, requiring a constant flow of reinforcements. In more complex battles, adjacent pieces can support each other, adding an extra tactical layer. Campaign is a game for those who enjoy thinking and planning every move, with a historical touch and plenty of territorial disputes.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Brohm-Parker-Spiele, Clipper, Epoch, Gibsons, Grow Jogos e Brinquedos, Parker Brothers, Waddington Sanders Ltd., Waddingtons
Designer
(Uncredited), Peter Bentley
Community
Data from BoardGameGeek
1,099owners
35wishlist
13want to play
Frequently Asked Questions
Quick answers before you buy
How many players can participate in Campaign?
Campaign is designed for 2 to 4 players.
How long does a game session last?
A game of Campaign typically takes around 120 minutes to complete.
What is the complexity level of the game?
With a BGG weight of 2.28/5, Campaign is considered a moderately complex game, requiring good strategic planning.
What comes in the game box?
The game includes a board, army pieces (general, infantry, cavalry), city and alliance cards, dice, and a rulebook, along with a historical booklet.
Is Campaign a wargame or more abstract?
It's a mix! It simulates the Napoleonic Wars but with a more abstract board and mechanics, focusing on strategy and area control.
Are alliances important?
Yes, forming and breaking alliances is a crucial part of the strategy in Campaign, adding an element of negotiation and betrayal.
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