How to Play Carcassonne: The School

Hans im Glück, Schmidt Spiele, Z-Man Games · Board game · 2011
2–6 · best 2 30 min Weight 1.6/5
8.0 rating Ludopedia
6.9 rating BGG

What do you want to do now

Ask questions about the game

Ask anything about Carcassonne: The School: rules, setup, components, complexity, price, or whether it fits your group.

New conversation 0/1200
Example questions
Game page Prices, ratings and our review
Rules manual Official PDF file

Step by step

Game Objective

The objective of Carcassonne: The School is the same as the base Carcassonne, but with a special addition. Players are building a landscape of cities, roads, monasteries, and fields, and placing their meeples to claim and score these features. The novelty is the interaction with the school tiles, which introduce a special teacher meeple and an additional way to score.

Setup

  1. Separate the components: 1 teacher meeple (in a random color and does not count as a specific player color) and 2 school tiles.
  2. The 2 school tiles are placed side by side, next to the regular starting tile.
  3. The position of the school tiles (to the left or right of the starting tile) is optional.
  4. The school tiles must fit together.

Gameplay Flow

The Carcassonne rules remain the same. The game progresses in turns, where players perform their actions. The main addition is the interaction with the school tiles and the teacher meeple, which affect scoring throughout the game.

Actions and How to Play

The basic Carcassonne actions remain the same. The novelty is the interaction with the school tiles:

  • Complete roads to the school: The player who completes one or more roads leading to the school scores that road.
  • Obtain the teacher meeple: After scoring the road leading to the school, the player takes the teacher meeple from the school and places it in front of them.
  • Scoring with the teacher meeple: As soon as the next feature (other than a road to the school) is completed and scored by any player, the player with the teacher meeple scores the same amount of points.
  • Double scoring with the teacher meeple: If the player with the teacher meeple is also the player who completes the feature, they will score double the amount of points.
  • Return the teacher meeple: After scoring with the teacher meeple, the teacher meeple must be returned to the school.

End of Game and Scoring

Refer to the manual for details on this section.

Tips for Winning

  • Prioritize building roads that lead to the school to get the teacher meeple and secure extra points.
  • Try to complete high-value features while you have the teacher meeple to maximize your score, as you will score double.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Carcassonne: The School rulebook or browse it online with our AI rules assistant.
View Rulebook PDF

Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Carcassonne: The School?
The objective of Carcassonne: The School is the same as the base Carcassonne, but with a special addition. Players are building a landscape of cities, roads, monasteries, and fields, and placing their meeples to claim and score these features. The novelty is the interaction with the school tiles, which introduce a special teacher meeple and an additional way to score.
How do you set up Carcassonne: The School?
Separate the components: 1 teacher meeple (in a random color and does not count as a specific player color) and 2 school tiles. The 2 school tiles are placed side by side, next to the regular starting tile. The position of the school tiles (to the left or right of the starting tile) is optional. The school tiles must fit together.
How do you play Carcassonne: The School?
The basic Carcassonne actions remain the same. The novelty is the interaction with the school tiles: Complete roads to the school: The player who completes one or more roads leading to the school scores that road. Obtain the teacher meeple: After scoring the road leading to the school, the player takes the teacher meeple from the school and places it in front of them. Scoring with the teacher meeple: As soon as the next feature (other than a road to the school) is completed and scored by any…
How does Carcassonne: The School end, and how do you score?
Refer to the manual for details on this section.
What are some tips for winning Carcassonne: The School?
Prioritize building roads that lead to the school to get the teacher meeple and secure extra points. Try to complete high-value features while you have the teacher meeple to maximize your score, as you will score double.
Want to compare prices and check reviews? Find where to buy at the lowest price, price history, and our full game review.
View Carcassonne: The School

Expansion for

Published additional content

1 items