8.9
rating
Ludopedia
7.9
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Loved the base game of Drunagor and want more? This expansion throws you onto a haunted ship full of dangers and mysteries! Perfect for those who love narrative-driven co-ops with tactical combat.
Highlights
- Engaging cooperative adventure
- Haunted ship exploration
- Tactical dice combat
- Expands Drunagor universe
Keep in mind
- Requires base game
- Narrative focus
- Can be challenging
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Prepare to set sail into the unknown with "Chronicles of Drunagor: Age of Darkness – The Ruin of Luccanor"! This expansion invites you aboard the Seawing, the ghost ship of Admiral Luccanor, which has mysteriously returned, haunted and shrouded in an ominous fog. The mission? Uncover the fate of the admiral and his crew by facing the abyssal creatures that now inhabit the corrupted deck.
As a cooperative strategy game, "Age of Darkness" immerses you in a tactical adventure with a dungeon crawler feel, where you and up to four friends must join forces to survive. Exploration is key: the world of Drunagor unfolds through an immersive 3D environment and richly illustrated Points of Interest. Every choice you make shapes the narrative, guiding the story down unexpected paths.
Get ready to roll the dice, manage your resources, and make tough decisions as a team. The expansion adds new challenges and scenarios, requiring you to own the base game "Chronicles of Drunagor: Age of Darkness" to embark on this new journey. It's the perfect opportunity to dive even deeper into the world of Drunagor, uncovering secrets and fighting against the darkness that threatens the realm. Do you have the courage to face what lurks in the depths?
As a cooperative strategy game, "Age of Darkness" immerses you in a tactical adventure with a dungeon crawler feel, where you and up to four friends must join forces to survive. Exploration is key: the world of Drunagor unfolds through an immersive 3D environment and richly illustrated Points of Interest. Every choice you make shapes the narrative, guiding the story down unexpected paths.
Get ready to roll the dice, manage your resources, and make tough decisions as a team. The expansion adds new challenges and scenarios, requiring you to own the base game "Chronicles of Drunagor: Age of Darkness" to embark on this new journey. It's the perfect opportunity to dive even deeper into the world of Drunagor, uncovering secrets and fighting against the darkness that threatens the realm. Do you have the courage to face what lurks in the depths?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Creative Games Studio LLC, Frosted Games, Pegasus Spiele
Designer
Daniel Alves, Eurico Cunha Neto
Artist
Marcelo Bastos
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game "Chronicles of Drunagor: Age of Darkness" to play this expansion?
Yes, absolutely! "The Ruin of Luccanor" is an expansion and relies entirely on the base game to function.
How many players can participate in this adventure?
The expansion, like the base game, is for 1 to 5 players, maintaining the cooperative experience.
What is the average playtime for a game?
Game time can vary significantly depending on the mission's complexity and player experience, but expect somewhere between 90 to 180 minutes.
Is there a lot of text in the game? Is it language dependent?
Sources indicate low language dependency, with text that is easily memorizable, which greatly aids immersion.
Is the game more focused on combat or story?
It's a balance between the two! You'll have tactical combat with dice rolling, but exploration and narrative choices are crucial for the adventure's progression.
What makes this expansion different from the base game?
It adds new scenarios, challenges, and the specific theme of the haunted ship, expanding the world and adventure possibilities in Drunagor.