Collect

Stanley Gibbons · Board game · 1972
3–6 90 min
9.1 rating Ludopedia
5.4 rating BGG
Buy
9.1 rating Ludopedia
5.4 rating BGG
Our Verdict

For stamp lovers and negotiation fans, this game will hook you with auction tension and blocking strategies!

Highlights
  • Auction tension that keeps you on edge
  • 6x6 grids that set the pace
  • Blend of luck and strategy
Keep in mind
  • Requires patience for long negotiations
  • Simple components may feel sparse
RECOMMENDED
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About the game
Stanley Gibbons Collect is a stamp‑collecting game that blends auctions, dice rolls and set‑building. The board is a 6x6 grid with instructions in each square, and a deck of cards shows stamps from various categories – Great Britain, USA, animals, first‑day covers, etc. Each player starts with five stamps and can trade one with the banker. Then they roll two dice and choose the corresponding instruction on the board, moving or performing actions that let them buy, sell, auction, display, damage or fake stamps. The goal is to form a winning set of stamps, combining economic strategy with negotiation and a bit of luck. The game has a medium pace, with 90‑minute sessions for 3 to 6 players. Components are simple – stamp tokens, coins and a 36‑square board – but the auction mechanic creates constant tension, especially when players try to block opponents’ spaces with markers. Despite being an older title, the stamp‑collecting and bargaining concept remains fun, especially for those who enjoy negotiation and collecting objects. If you love building a postal empire and have patience for the negotiations, you’ll have a great time.
BEST PLAYER COUNT
3 OK
4 OK
5 OK
6 OK
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Game details

Categories

Families

Components: 6 x 6 Grids Theme: Mail / Stamps / The Post Office
Publisher Stanley Gibbons
Designer Henry Carey
Frequently Asked Questions
How many players can play?
3 to 6 players.
What is the playtime?
About 90 minutes.
What are the main components?
6x6 board, stamp cards, stamp tokens, coins and blocking markers.
Is it more strategic or luck‑based?
A mix, especially in dice rolls and auctions.
Who is this game for?
Fans of negotiation, collecting and auction mechanics.
Is it easy to learn?
Simple mechanics, but the combination of auctions and blocking can take practice.
What about component quality?
Basic but functional; not a premium high‑cost game.