How to Play Colt Express: The Time Travel Car

Ludonaute · Board game · 2015
2–6 · best 5 30–40 min Weight 1.8/5
8.3 rating Ludopedia
7.3 rating BGG

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Rules manual Official PDF file

Step by step

Game Objective

The objective of the game is to use the Time Machine to travel through time and end your movement in a location unexpected by the other players. At the end of a round, if your Bandit is the only one in the Time Machine (after any round events have been applied), you may hide them. The Bandit's location will be revealed in the next round's loot phase.

At the end of the game, if a Bandit is alone inside the Time Machine (after the event has been resolved), the player receives $500 and all objects inside it.

Preparation (Setup)

  1. The Time Machine is placed in front of the locomotive.
  2. The rest of the setup should follow the rules of the base game.
  3. The Time Machine can be used with or without the Horses & Stagecoach expansion.

Game Flow

Refer to the manual for details on this section.

Actions and How to Play

The Time Machine is considered adjacent to the roof and the interior of the Locomotive.

  • Move Action: Your Bandit can move to the Locomotive using a Move Action.
  • Horse Action (if playing with the Horses & Stagecoach expansion): Your Bandit can move to the Locomotive using a Horse Action.
  • Floor Change action: Has no effect when the Bandit is in the Time Machine.
  • Fire action: The Time Machine is considered adjacent to the train's roof (Locomotive and cars) and the interior of the Locomotive. A Bandit in the Time Machine can shoot at a Bandit on the roof of any car, respecting the base game's Line of Sight rule. A Bandit on the roof of the Stagecoach (if playing with the expansion) can shoot at a Bandit in the Time Machine, and vice versa.
  • Punch action: The player can push someone from the roof or the interior of the Locomotive into the Time Machine. However, it is only possible to push someone from the Time Machine into the interior of the Locomotive (not onto the roof of the Locomotive).

Additional Clarifications:

  • The Marshall never enters the Time Machine.
  • When Django, being on the train's roof, shoots at a Bandit on the Locomotive's roof, their target is moved to the Time Machine.
  • The Braking Event causes Bandits on the Locomotive's roof to move to the Time Machine.
  • It is not possible to place the Bandit in the Time Machine during a Horse Attack (if playing with the Horses & Stagecoach expansion).

End of Game and Scoring

At the end of the game, and after the event has been resolved, if a Bandit is alone inside the Time Machine, the player receives $500 and all objects inside it.

Tips for Winning

  • Try to be the only Bandit in the Time Machine at the end of a round to hide your Bandit and surprise other players in the next loot phase.
  • Use the Time Machine's ability to be adjacent to the roof and interior of the Locomotive to strategically plan your movements and attacks, taking advantage of the mobility and shooting options it offers.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Colt Express: The Time Travel Car rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Colt Express: The Time Travel Car?
The objective of the game is to use the Time Machine to travel through time and end your movement in a location unexpected by the other players. At the end of a round, if your Bandit is the only one in the Time Machine (after any round events have been applied), you may hide them. The Bandit's location will be revealed in the next round's loot phase. At the end of the game, if a Bandit is alone inside the Time Machine (after the event has been resolved), the player receives $500 and all…
How do you set up Colt Express: The Time Travel Car?
The Time Machine is placed in front of the locomotive. The rest of the setup should follow the rules of the base game. The Time Machine can be used with or without the Horses & Stagecoach expansion.
How do you play Colt Express: The Time Travel Car?
Refer to the manual for details on this section. The Time Machine is considered adjacent to the roof and the interior of the Locomotive. Move Action: Your Bandit can move to the Locomotive using a Move Action. Horse Action (if playing with the Horses & Stagecoach expansion): Your Bandit can move to the Locomotive using a Horse Action. Floor Change action: Has no effect when the Bandit is in the Time Machine. Fire action: The Time Machine is considered adjacent to the train's roof (Locomotive…
How does Colt Express: The Time Travel Car end, and how do you score?
At the end of the game, and after the event has been resolved, if a Bandit is alone inside the Time Machine, the player receives $500 and all objects inside it.
What are some tips for winning Colt Express: The Time Travel Car?
Try to be the only Bandit in the Time Machine at the end of a round to hide your Bandit and surprise other players in the next loot phase. Use the Time Machine's ability to be adjacent to the roof and interior of the Locomotive to strategically plan your movements and attacks, taking advantage of the mobility and shooting options it offers.
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