6.5
rating
Ludopedia
6.4
rating
BGG
Our Verdict
Perfect for those who love fast-paced card games with high interaction and friendly rivalry.
Highlights
- Quick and dynamic gameplay
- Direct and competitive interaction
- Varied and adaptable strategies
- Easy to learn rules
Keep in mind
- Moderate language dependence
- Can be frustrating for those who hate sabotage
FOR GENRE FANS
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Imagine you're a time traveler, but things went sideways: you've been sucked into a spacetime rupture and are now drifting in the void. To get home, you need energy, and that's where the Fuel Cells come in. In Control, the goal is simple but the execution is pure adrenaline: you must accumulate a total charge of 21 points in your installed cells to close the rupture and escape. The catch? You aren't alone, and the other travelers are just as desperate to get out as you are.
The game is based on the classic Cuttle, meaning it possesses that strategic card game depth but with fast-paced matches. On your turn, you face crucial choices: you can draw a card to strengthen your hand, install a cell to boost your score, burn a card to trigger effects, or — the best part — defuse your opponents' fuel cells.
Cards range from 1 to 10 points, but don't let the numbers fool you. Each Fuel Cell brings unique abilities that can completely shift the tide of the match. A well-thought-out move can put you on the brink of victory, while an unexpected attack from an opponent can send you back to square one. It's a constant tug-of-war of hand management and sabotage.
If you enjoy games where strategy adapts every round and where 'pulling a fast one' on your friends is part of the fun, Control is your go-to. Just stay alert: the tension is high because the first person to hit 21 wins, leaving everyone else lost forever in the temporal void. Can you manage your resources while sabotaging the competition?
The game is based on the classic Cuttle, meaning it possesses that strategic card game depth but with fast-paced matches. On your turn, you face crucial choices: you can draw a card to strengthen your hand, install a cell to boost your score, burn a card to trigger effects, or — the best part — defuse your opponents' fuel cells.
Cards range from 1 to 10 points, but don't let the numbers fool you. Each Fuel Cell brings unique abilities that can completely shift the tide of the match. A well-thought-out move can put you on the brink of victory, while an unexpected attack from an opponent can send you back to square one. It's a constant tug-of-war of hand management and sabotage.
If you enjoy games where strategy adapts every round and where 'pulling a fast one' on your friends is part of the fun, Control is your go-to. Just stay alert: the tension is high because the first person to hit 21 wins, leaving everyone else lost forever in the temporal void. Can you manage your resources while sabotaging the competition?
GALLERY
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In English
2
BEST
3
REC
4
REC
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Mechanics
Categories
Families
Publisher
Keymaster Games, Matagot
Designer
Mattox Shuler
Artist
Kyle Key, Mattox Shuler
Is the game time-consuming?
Not at all! Matches are very fast, lasting between 5 and 10 minutes, making it ideal for multiple rounds.
Is it too complex to learn?
No, the weight is low. The basic mechanics are simple, but the depth comes from how you utilize the card abilities.
How many people can play?
The game supports 2 to 4 players, working well both in duels and larger groups.
Is it language dependent?
Yes, there is moderate language dependence. You might need a translation or a cheat sheet to understand the card abilities.
Is it suitable for children?
Yes, as long as they can handle 'Take That' mechanics, since the game involves constantly disrupting opponents.