6.7
rating
Ludopedia
7.2
rating
BGG
Our Verdict
If you already enjoy Coup and want to add an extra layer of bluffing and interaction, Coup: Inquisition is an expansion worth checking out.
Highlights
- Adds new strategic layer
- More bluffing and deduction
- Direct coin interaction
- Maintains core game feel
Keep in mind
- Requires the base game Coup
- Might increase initial complexity
RECOMMENDED
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Coup: Inquisition is a small, yet cunning, promotional expansion released in Brazil that introduces an interesting dynamic to the classic Coup. It's not a standalone game, but rather an addition that subtly alters how players interact with the Duke's influence, one of the most powerful characters in the base game. The central piece of this expansion is a double-sided coaster: one side shows two Dukes, maintaining the original rules, and the other side displays the Inquisitor, which is where the magic happens.
When the coaster is on the Inquisitor side, the action of collecting three coins with the Duke becomes a bit riskier. If a player declares they have the Duke to take their three coins, any other player can immediately claim to have the Inquisitor's influence. If this claim is successful, the Inquisitor player steals one of the three coins from the Duke, leaving them with only two. Of course, the claim of being the Inquisitor can be challenged, adding another layer of bluffing and deduction. If multiple players try to be the Inquisitor, preference is given to whoever has less money; in case of a tie, the Duke decides who gets the coin. Additionally, the expansion introduces a new action, 'Subvert', which allows a player to pay one coin to flip the coaster, alternating between the normal rules and the Inquisitor rules. This small change can have a significant impact on bluffing strategies and coin management, making Coup matches even more tense and unpredictable.
When the coaster is on the Inquisitor side, the action of collecting three coins with the Duke becomes a bit riskier. If a player declares they have the Duke to take their three coins, any other player can immediately claim to have the Inquisitor's influence. If this claim is successful, the Inquisitor player steals one of the three coins from the Duke, leaving them with only two. Of course, the claim of being the Inquisitor can be challenged, adding another layer of bluffing and deduction. If multiple players try to be the Inquisitor, preference is given to whoever has less money; in case of a tie, the Duke decides who gets the coin. Additionally, the expansion introduces a new action, 'Subvert', which allows a player to pay one coin to flip the coaster, alternating between the normal rules and the Inquisitor rules. This small change can have a significant impact on bluffing strategies and coin management, making Coup matches even more tense and unpredictable.
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Categories
Publisher
FunBox Jogos
Designer
Luis Francisco
Artist
Luis Francisco, Weberson Santiago
Is Coup: Inquisition a complete game or an expansion?
It's an expansion! You need to own the base game Coup to use the content of Coup: Inquisition. It adds new rules and interactions but is not playable on its own.
How many players is Coup: Inquisition for?
As an expansion for Coup, it maintains the same player count as the base game, which is 2 to 6 players. The Inquisitor interaction works well across this range.
How long does a game take with this expansion?
The game time remains quite fast, typically between 15 and 20 minutes. The expansion adds a bit more decision-making but doesn't significantly lengthen games, maintaining Coup's characteristic quick pace.
What is the complexity level of Coup: Inquisition?
The expansion adds a very light layer of complexity. Coup's BGG weight is 1/5, and Inquisition doesn't drastically change that. It's easy to learn and integrate, but offers new tactics.
What are the main components of this expansion?
The expansion is quite minimalist! The main component is a double-sided coaster, which alternates between the normal Duke rules and the Inquisitor rules. It's a simple addition with a big impact.
Who would you recommend Coup: Inquisition to?
I'd recommend it to anyone who already loves Coup and wants a way to spice up their games without adding too many rules. If you enjoy bluffing, deduction, and direct interaction, this expansion is perfect for you!
Does this expansion significantly change the base game?
It doesn't revolutionize the game, but it introduces a mechanic that alters the dynamic of one of the most important actions (the Duke's). It's a subtle change, but one that demands new strategies and more attention to bluffs.