7.3
rating
Ludopedia
6.9
rating
BGG
Our Verdict
Perfect for trick-taking fans who want a brainy twist; the inverted scoring is brilliant.
Highlights
- Simple and fast rules
- Constant scoring tension
- Great hand management strategy
- Dynamic and short sessions
Keep in mind
- Scoring can be confusing at first
- Requires some mathematical precision
RECOMMENDED
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You know that feeling of winning something, only to realize a moment later that you've actually walked into a trap? That's exactly the vibe of DANGER: The High Voltage Game. Here, the traditional logic of 'highest card wins' is twisted in a very mischievous way. Yes, you still want to win the trick, but the real problem is what happens once those cards land in your pile.
The game is split into 3 rounds, each consisting of 8 tricks. Every player starts with 9 cards. The dynamics are straightforward: on your turn, you play a card face-up in the center. The crucial detail? You do NOT have to follow suit, which opens up a fascinating range of strategic possibilities. The person who plays the highest card wins the trick, takes all the cards, and starts the next one. Sounds easy, right? That's where the danger lies.
The scoring system is the real 'shock' of the game. At the end, you don't just sum up everything you won. Only the lowest card of each of the four suits counts for points. To make it even trickier, consecutive cards within the same suit cancel each other out. In other words, if you're too greedy and take too many cards, you might end up nullifying your own points or ending up with a pile of useless cards.
It's a game of risk and calculation. You must manage your hand to win the right tricks while avoiding the cards that could destroy your score. It's the kind of fast-paced, tense game that's perfect for those who love watching their friends make mathematical errors while trying to be clever. If you enjoy trick-taking games but are tired of the basics, DANGER adds that 'am I winning or am I screwing up?' flavor that keeps everyone engaged until the very last card.
The game is split into 3 rounds, each consisting of 8 tricks. Every player starts with 9 cards. The dynamics are straightforward: on your turn, you play a card face-up in the center. The crucial detail? You do NOT have to follow suit, which opens up a fascinating range of strategic possibilities. The person who plays the highest card wins the trick, takes all the cards, and starts the next one. Sounds easy, right? That's where the danger lies.
The scoring system is the real 'shock' of the game. At the end, you don't just sum up everything you won. Only the lowest card of each of the four suits counts for points. To make it even trickier, consecutive cards within the same suit cancel each other out. In other words, if you're too greedy and take too many cards, you might end up nullifying your own points or ending up with a pile of useless cards.
It's a game of risk and calculation. You must manage your hand to win the right tricks while avoiding the cards that could destroy your score. It's the kind of fast-paced, tense game that's perfect for those who love watching their friends make mathematical errors while trying to be clever. If you enjoy trick-taking games but are tired of the basics, DANGER adds that 'am I winning or am I screwing up?' flavor that keeps everyone engaged until the very last card.
GALLERY
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2
OK
3
REC
4
BEST
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Mechanics
Categories
Families
Publisher
Brain Picnic, La Boîte de Jeu, Hobby Japan, Korea Boardgames
Designer
Ignasi Ferré
Artist
Manu Palau
Is the game complex to learn?
Not at all! The 'highest card wins' mechanic is intuitive. The only part that requires focus is the final scoring, but everyone gets it after the first round.
How long does a game last?
It's very quick, between 15 to 30 minutes. Great as a filler between longer games.
Do I have to follow the suit of the lead card?
No, and that's the best part! You have total freedom to play any card from your hand, which completely changes the strategy.
How many people can play?
From 2 to 4 players. It works well in any configuration, but with 4, the interaction and the fight for cards become more intense.
Who is this game for?
For those who love card games, trick-taking mechanics, and enjoy thinking fast to avoid the 'shock' of negative scoring.