8.1
rating
Ludopedia
6.3
rating
BGG
Our Verdict
FOR GENRE FANS
If you enjoy the retro vibe of dungeon crawling with miniatures and cards, Dragon Quest is a classic worth revisiting or discovering! It's a cool entry point into the world of adventure RPGs.
Highlights
- Classic adventure and fantasy
- Introduction to RPGs
- Fun thematic components
- Dungeon exploration experience
Keep in mind
- Requires language adaptation
- Needs a Game Master
- Rules might feel dated
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About the game
What you do in a play session
Hey there, folks! Ready for a nostalgic trip back to the early days of tabletop RPGs in Brazil? Dragon Quest, released by Grow in 1992, is one of those classics that helped introduce the world of fantasy and adventure to many, much like its more famous cousin, Heroquest. If you're into exploring dungeons, battling monsters, and collecting treasures, this game is for you. It comes with cool Ral Partha miniatures, a bunch of cards featuring creatures, items, and traps, a dungeon board, and even three pre-made adventures to get you started. The neat part is that each player can have different powers, adding a real RPG feel. The game unfolds over sessions, with a Game Master guiding the players, and actions are often dictated by cards, which adds an interesting tactical layer. It's a very 'Dungeon Crawler' style experience, with that beloved medieval fantasy flavor. Of course, as was common back then, it requires some language adaptation, so having translated cards or a translated sheet will make things easier. But overall, it's a fantastic entry point for anyone wanting a taste of being a hero in a fantasy world, with combat and exploration at every turn.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
REC
4
REC
5
BEST
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Grow Jogos e Brinquedos, Tactical Studies Rules (TSR)
Designer
David Wise, Walter E. Johnston, IV, William W. Connors
Artist
Carol Heyer, Clyde Caldwell, Dave LaForce, Fred Fields, Gaye Goldsberry, Gerald Brom, Jeff Easley, Keith Parkinson, Larry Elmore, Robin Raab, Roger Loveless
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can participate?
The game is for 2 to 6 players, but remember that one of them will need to act as the Game Master to run the adventure.
How long does a game session last?
A game session typically lasts around 60 minutes, but this can vary depending on the adventure and the players' experience.
Is the game too complex for beginners?
Dragon Quest was designed as an introduction to RPGs, so its rules are more accessible than more complex games. However, the need for a GM and language adaptation might require some patience.
What comes in the box?
The original box includes 6 metal miniatures, 180 cards (monsters, treasures, traps), a dungeon board, dice, and three pre-made adventures.
Do I need to know how to play RPGs to understand the rules?
Not necessarily! The game was made to be a bridge to the RPG world, so it explains the basic concepts. Having someone familiar with RPGs can help, but it's not mandatory.
Is it possible to play without translating the cards?
It's possible, but not recommended. Understanding the cards is crucial for gameplay, so having a translated version (whether on a sheet or cards) will make the experience much more enjoyable and immersive.
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