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rating
Ludopedia
8.3
rating
BGG
Our Verdict
FOR GENRE FANS
If you love Dune and crave more intrigue and twists, this expansion brings a fresh alliance dynamic that will keep you guessing who to trust!
Highlights
- Dynamic new alliances
- Adds strategic depth
- Well-integrated smuggling theme
- Two-phase gameplay twist
Keep in mind
- Extensive language dependency
- Requires base game
- Can shift balance
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About the game
What you do in a play session
Get ready to dive even deeper into the dust and intrigue of Arrakis with the Smugglers expansion for Dune: War for Arrakis! If you thought the base game was tense, just wait until you see how the smugglers enter the fray. Initially, they're like those annoying neighbors you ignore, but who secretly have their own schemes. The Harkonnens, ever cunning, turn a blind eye to their operations in exchange for a little cash (or rather, spice). But don't be fooled; this neutrality is as solid as quicksand.
The expansion introduces a two-stage dynamic that turns the game on its head. In the first part, the smugglers are a neutral piece on the board, but with the potential to swing the game. Then, the masterstroke comes from the Atreides, who can try to win the loyalty of leader Staban Tuek and his goons. Imagine the chaos: suddenly, you have more troops, 'Thopters, and a new layer of strategy to contend with. This expansion isn't just another handful of miniatures; it adds a narrative and mechanical twist that makes you rethink your alliances and tactics. It's like adding a new, spicy ingredient to your Dune game, ensuring no struggle for control of Arrakis is the same as the last. Prepare to negotiate, betray, and perhaps even do a little smuggling to come out on top!
The expansion introduces a two-stage dynamic that turns the game on its head. In the first part, the smugglers are a neutral piece on the board, but with the potential to swing the game. Then, the masterstroke comes from the Atreides, who can try to win the loyalty of leader Staban Tuek and his goons. Imagine the chaos: suddenly, you have more troops, 'Thopters, and a new layer of strategy to contend with. This expansion isn't just another handful of miniatures; it adds a narrative and mechanical twist that makes you rethink your alliances and tactics. It's like adding a new, spicy ingredient to your Dune game, ensuring no struggle for control of Arrakis is the same as the last. Prepare to negotiate, betray, and perhaps even do a little smuggling to come out on top!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
BEST
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
CMON Global Limited
Designer
Francesco Nepitello, Marco Maggi
Artist
Henning Ludvigsen, Paolo Parente, Stefano Moroni, Steve Prescott
Community
Data from BoardGameGeek
2,369owners
191wishlist
52want to play
Frequently Asked Questions
Quick answers before you buy
Can this expansion be played on its own?
No, Smugglers is an expansion and requires the base game Dune: War for Arrakis to play.
How many players does this expansion support?
The expansion maintains the player count of the base game, supporting 1 to 4 players.
Does the game become more complicated with this expansion?
Yes, the complexity increases slightly due to the new mechanics and the phased dynamic, but it's manageable for experienced Dune players.
Do I need to know English to play?
Yes, the expansion has extensive language dependency, and a significant portion of the text will need to be translated for comfortable play.
Are the components good quality?
Generally, Dune expansions are known for their component quality, including detailed miniatures and good artwork.
Does this expansion significantly change the base game experience?
Yes, it adds a significant layer of strategy and interaction with the introduction of smugglers and their shifting loyalties.