7.0
rating
Ludopedia
7.1
rating
BGG
Our Verdict
Want more conflict and variety in your Dwar7s Fall? This expansion brings new classes, wild rules, and scenarios to make the game even more dynamic!
Highlights
- More variety and replayability
- New classes and objectives
- Fun thematic scenarios
Keep in mind
- Increases complexity
- Requires base game
- Interaction can be higher
FOR GENRE FANS
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Peace among the dwarf kingdoms is as fragile as glass, and the drums of war are already echoing through the forest! Warriors, guardians, and even kings themselves are joining the fray for control of the Dwarf Kingdom. Faced with this chaos, the Council of Elders has decided to change the rules of the game, introducing Royal Decrees that alter the very essence of dwarf society.
This expansion for Dwar7s Fall adds extra spice with 3 new dwarf classes, each with their custom meeples, totaling 12 new figures and a first player token. But the real highlight is the 10 Royal Decrees, which act as variable rules, changing the game's dynamics each time you play. To boost the theme, 5 scenarios are included, each activating specific sets of these decrees and proposing distinct playstyles, from territory building to more aggressive resource collection. And for those who enjoy an extra challenge, the secret 'Dragonslayer' objective adds a layer of hidden competition.
Featuring worker placement, tile placement, and set collection mechanics, the expansion maintains the solid foundation of the original game while adding incredible replayability. The 'take that' interaction becomes more pronounced with some of the new rules, ensuring that peace remains a luxury item among the dwarves. It's the perfect choice for those who already enjoy the base game and want more variety and strategic challenges.
This expansion for Dwar7s Fall adds extra spice with 3 new dwarf classes, each with their custom meeples, totaling 12 new figures and a first player token. But the real highlight is the 10 Royal Decrees, which act as variable rules, changing the game's dynamics each time you play. To boost the theme, 5 scenarios are included, each activating specific sets of these decrees and proposing distinct playstyles, from territory building to more aggressive resource collection. And for those who enjoy an extra challenge, the secret 'Dragonslayer' objective adds a layer of hidden competition.
Featuring worker placement, tile placement, and set collection mechanics, the expansion maintains the solid foundation of the original game while adding incredible replayability. The 'take that' interaction becomes more pronounced with some of the new rules, ensuring that peace remains a luxury item among the dwarves. It's the perfect choice for those who already enjoy the base game and want more variety and strategic challenges.
GALLERY
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Mechanics
Categories
Families
Publisher
Mandala Jogos, Vesuvius Media
Designer
Luís Brueh
Artist
Luís Brueh
Do I need the base game Dwar7s Fall to play?
Yes, absolutely! This is an expansion, so you need to own the base game 'Dwar7s Fall' to use the new components and rules.
How much does it add to the playtime?
The expansion doesn't drastically change the base game's playtime, which is around 30-45 minutes. Scenarios might influence it slightly, but the overall duration remains similar.
Does the complexity increase significantly?
A bit. With the new classes, decrees, and scenarios, the complexity steps up a notch. If you're new to board games, it might be best to master the base game first.
How many players does this expansion support?
The expansion maintains support for 2 to 4 players, just like the base game.
Is it worth it for players who don't like 'take that' mechanics?
The expansion adds more 'take that' interaction options, especially with the Royal Decrees. If you're not a big fan of direct confrontation, it might be good to try it out first or focus on the calmer scenarios.
Are the components good quality?
Yes, the components like the custom meeples and the Decree cards are well-made and add a special touch to the experience.