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Video: How to Play
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Game Objective
In Dwar7s: Autumn, players take on the roles of dwarf kings who must prepare for the long and harsh winter ahead. The goal is to collect gems, build castles, and stockpile food while facing challenges such as fire dragons and ice giants. The game ends when a player completes at least 3 objectives (which can be trade objectives or secret objectives). The winner is the one with the most Victory Points (VP) at the end of the game.
Setup
To set up the game, follow the steps below:
- Shuffle the trade objective cards and reveal three of them.
- Shuffle the secret objective cards and deal one to each player. Each player should read their card and place it face down in front of them.
- Organize the gem cards by type, face up.
- Separate the kingdom cards by color. Each player chooses a color (blue, red, green, or yellow) and receives the 9 corresponding kingdom cards.
- Each player receives 7 dwarves of the same color as their kingdom cards.
- Shuffle the ogre cards.
- Leave ample space to place the kingdom cards.
- The youngest player starts the game, followed by the others in clockwise order.
Game Flow
The game is divided into turns, where each player performs three actions (four if they have a castle in play). A turn consists of three phases:
- Perform Actions: The player can perform up to three actions (or four with the castle). The available actions are: play a kingdom card, place a dwarf, or move a dwarf.
- Resolve: In this phase, the player completes all tasks that have the required number of dwarves. The dwarves that completed the task return to the player, and the task is executed.
- Discard: If the player has more than 9 cards in hand, they must discard gem or ogre cards until they have 9.
Actions and How to Play
Each player can perform the following actions during their turn:
- Play a Kingdom Card: Place a kingdom card adjacent to or stacked on another card. You can only stack mine, tavern, or general store cards.
- Place a Dwarf: Place a dwarf on any free space on the board. You can use another player's castle to "dig."
- Move a Dwarf: Move a dwarf to an adjacent card. You cannot pass through walls.
- Play an Ogre Card: This is a free action. You can play more than one ogre card during your action phase.
End of Game and Scoring
The game ends when a player completes at least 3 objectives (which can be trade objectives or secret objectives). Players who have not yet played in this round get their final turn. Scoring is calculated as follows:
- Completed Objectives: Each completed objective grants Victory Points (VP).
- Defeated Monsters: Each defeated monster grants 3 VP.
- Gems in Hand: Remaining gems in hand grant VP as indicated on the card.
- Kingdom: Each kingdom card within your kingdom grants or subtracts VP. If your castle is not in play, you do not receive extra VP.
In case of a tie, the player with the largest kingdom (in number of cards) wins. If there is still a tie, the player with the most dwarves on the board wins.
Tips for Winning
- Build Strategically: Place or stack kingdom cards to hinder opponents' plans and consolidate your own kingdom.
- Use Ogres Wisely: Ogres can be used to remove enemy dwarves or block opponents' actions.
- Focus on Objectives: Complete trade and secret objectives as quickly as possible to trigger the end of the game while you are in the lead.
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Rules manual
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