Escape: The Curse of the Temple – Expansion 3: Traps

Queen Games · Board game · 2015
1–5 · best 4 Solo 10 min Weight 1.5/5
rating Ludopedia
7.5 rating BGG
Buy
rating Ludopedia
7.5 rating BGG
Our Verdict

If you're into fast‑paced escape challenges, this expansion will hook you in.

Highlights
  • Instant tension
  • Variety of traps
  • Intense cooperation
  • Short playtime
Keep in mind
  • Requires base game
  • Rule complexity
RECOMMENDED
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Escape: The Curse of the Temple – Expansion 3: Traps is the third boxed add‑on you can layer onto your base game. It introduces two sets of modules that can be used on their own or mixed with other expansions like Illusions and Quests. The first set, Trap Chambers, offers five different trap rooms – each with unique effects that range from moving the room around the board, forcing all players to re‑explore from a new point, to creating time‑pressure races. You choose 2, 3, or 4 of these rooms to shuffle into the deck, and when one is revealed the player immediately steps into it, and the rest of the game follows that room’s rule. For instance, the Moving Platform rotates the room until it finds an empty door, while the Invocation Chamber forces everyone to start exploring from that spot. The second set, Time Chambers, brings eight time‑based rooms, each with a green, blue, or red timer that dictates prohibited actions, tasks to complete, or penalties. The green timers block gem activation and entry into new rooms; the blue timers require players to perform specific actions within a minute; and the red timers introduce treasure‑collection challenges under pressure. Together, these modules add instant tension, variety of challenges, and an extra layer of cooperative strategy, keeping the frantic pace that makes Escape so captivating. The game remains short – just 10 to 12 minutes – but the intensity ramps up with each chosen trap, making it perfect for quick sessions with friends or for those who want to test their adrenaline in just a few minutes. If you already have the base game, just drop the modules on the board and start racing against the clock. If not, the expansion serves as an invitation to dive into the temple’s mysteries with the comfort of knowing each playthrough brings a new mix of danger and reward.
BEST PLAYER COUNT
1 OK
2 REC
3 REC
4 BEST
5 BEST
WHERE TO BUY
Finding best prices...
Game details

Families

Crowdfunding: Kickstarter Game: Escape (Queen Games) Theme: Archaeology / Paleontology
Publisher Queen Games
Designer Kristian Amundsen Østby
Artist Oliver Schlemmer
Frequently Asked Questions
How many players is it suitable for?
Designed for 1 to 5 players, with the most engaging experience in groups of 3 to 5.
What is the typical playtime?
About 10 to 12 minutes, depending on how many traps you include.
How difficult is the game?
Moderate—requires quick attention and decision‑making under pressure, but the rules are straightforward.
What components does it contain?
Trap chamber tiles, time chamber tiles, dice, character tokens, and trap cards.
Who will enjoy this expansion the most?
Fans of Escape and fast cooperative puzzle games, especially those who love quick, tense challenges.
Can it be combined with other expansions?
Yes, it works alongside Illusions, Quests, and other expansions, as long as they’re all installed on the board.