8.5
rating
Ludopedia
7.9
rating
BGG
Our Verdict
Perfect for those who have mastered the base game and want more strategic layers. The light and shadow system becomes much more dynamic!
Highlights
- Fresh organic growth mechanics
- Flexible independent modules
- Increases tactical depth
- Visually consistent components
Keep in mind
- Requires removing base powers
- Increases penalty for mistakes
RECOMMENDED
If you're already a fan of Evergreen, get ready to upgrade your garden! The Pines and Cacti expansion arrives to shake up (in a good way) the light and shadow dynamics of the original game. We aren't just talking about more cards, but entirely new ways to approach the board. This set brings two independent modules that introduce plants with very distinct behaviors, forcing you to adapt your positioning strategy.
First, we have the Pines. These guys are curious: small pines have a strong urge to grow, and the trigger for this is actually the shadow. If they end the season in the dark, they spontaneously evolve into big pines. It's as if the shadow is the fuel for their evolution. Cacti, on the other hand, play by a completely different set of rules. They grow quickly, but they are demanding. If you leave a cactus in the shadow at the end of the season, it simply dies. In other words, with cacti, light is a matter of survival, while for the pines, the shadow is a golden opportunity.
An important technical detail for those setting up the table: the base game works with a limit of six powers. Since each module in this expansion brings its own exclusive power, you'll need to remove one of the original powers for every module you add. This keeps the game balanced and prevents the session from becoming a rule-heavy mess. You can add just one of the modules or both, depending on how much complexity you want to add to your session. It's the perfect choice for those who felt the base game had become too predictable and want new tactical challenges to wrap their heads around while building their ecosystem.
First, we have the Pines. These guys are curious: small pines have a strong urge to grow, and the trigger for this is actually the shadow. If they end the season in the dark, they spontaneously evolve into big pines. It's as if the shadow is the fuel for their evolution. Cacti, on the other hand, play by a completely different set of rules. They grow quickly, but they are demanding. If you leave a cactus in the shadow at the end of the season, it simply dies. In other words, with cacti, light is a matter of survival, while for the pines, the shadow is a golden opportunity.
An important technical detail for those setting up the table: the base game works with a limit of six powers. Since each module in this expansion brings its own exclusive power, you'll need to remove one of the original powers for every module you add. This keeps the game balanced and prevents the session from becoming a rule-heavy mess. You can add just one of the modules or both, depending on how much complexity you want to add to your session. It's the perfect choice for those who felt the base game had become too predictable and want new tactical challenges to wrap their heads around while building their ecosystem.
GALLERY
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Mechanics
Categories
Families
Publisher
Horrible Guild, HIT Games
Designer
Hjalmar Hach
Artist
Wenyi Geng
Do I need the base game to play?
Yes, this is an expansion. You need Evergreen to use these new modules.
Can I use both modules at the same time?
Absolutely! You can use just the Pines, just the Cacti, or both together.
How does the power rule work?
The game always uses 6 powers. If you add one module, remove one base power. If you add both, remove two.
Are cacti hard to keep alive?
Yes, they are risky! If they end up in the shadow at the end of the season, they die, so plan your light carefully.
Does this make the game much more complex?
It increases the depth, but doesn't change the core. If you already know the base game, you'll learn the new rules in minutes.