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rating
Ludopedia
7.7
rating
BGG
Our Verdict
The must-have-expansion for Fire Tower fans looking for more-intensity!
Highlights
- Adds great-replayability
- Exciting new-mechanics
- Cooler custom-meeples
Keep in mind
- Requires base-game
- Higher-difficulty spikes
RECOMMENDED
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If you thought the-chaos in Fire Tower was intense, get ready to turn up the heat! The Rising Flames expansion is here to crank up the tension and add a whole new layer of survival-driven strategy to your tabletop sessions. We're talking about rapid crown fires, unpredictable winds, and weather-driven-chaos that can turn a winning position into a disaster in a heartbeat.
To combat this-growing threat, you'll get your hands on a powerful new deck and even a flock of legendary firehawks to defend your territory. But watch out—the Shadow of the Wood is evolving. Destroyed towers aren't just gone; they can now trigger unique-abilities that allow for sudden, game-changing-comebacks. Whether you are looking for a solo challenge with the new single-player mode or just want more-variants to keep your group on their toes, Rising Flames delivers. With custom meeples and fresh-mechanics, it's the ultimate way to keep the flames burning bright in your next game night!
To combat this-growing threat, you'll get your hands on a powerful new deck and even a flock of legendary firehawks to defend your territory. But watch out—the Shadow of the Wood is evolving. Destroyed towers aren't just gone; they can now trigger unique-abilities that allow for sudden, game-changing-comebacks. Whether you are looking for a solo challenge with the new single-player mode or just want more-variants to keep your group on their toes, Rising Flames delivers. With custom meeples and fresh-mechanics, it's the ultimate way to keep the flames burning bright in your next game night!
GALLERY
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Mechanics
Categories
Families
Publisher
Runaway Parade Games LLC
Designer
Gwen Ruelle, Samuel Bryant
Artist
Kevin Ruelle
Can I play this without the base game?
No way! This is an expansion, so you definitely need the original Fire Tower-to-play.
Does it include a solo mode?
Yes! It adds a-solo mode which is great for single-player-strategy sessions.
Is the gameplay much more complex?
It adds layers of complexity through weather and new abilities, but it stays true to the fast-paced-nature of the original.
How long does a game take now?
It stays pretty snappy, usually around 15-30 minutes per session.
What are the main new-features?
New-deck, firehawk-units, weather-effects, and custom-meeples!