7.3
rating
Ludopedia
6.1
rating
BGG
Our Verdict
If you enjoy Rummy and want a version with more spice and challenges that change each hand, Five Crowns is for you! It's a fast-paced, easy-to-learn game that surprises with its dynamic.
Highlights
- Changing wild card mechanic
- Increasing complexity each hand
- Easy to learn and play
- Great for varied groups
Keep in mind
- Can seem too simple
- Luck plays a significant role
HIGHLY RECOMMENDED
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Five Crowns is that kind of game that takes a classic idea, like Rummy, and gives it a few twists to make things more interesting. Forget the standard deck; here, we play with five suits, which already opens up a much wider range of combinations. The goal remains to form groups of cards, whether they are runs or sets of the same rank, but the brilliant twist is that with each passing hand, the number of cards you need to complete your melds increases. It starts with three cards in the first hand and goes up to the last, where you need to use all thirteen cards in your hand!
And it doesn't stop there: each hand features a different wild card! In the first, 3s are wild; in the second, 4s are wild, and so on, until the Kings become the wild cards in the final hand. This dynamic of changing wilds and the increasing need for cards to form melds makes each round a new and exciting challenge. The game lasts for eleven hands, and the fun is guaranteed for those who enjoy a bit of thinking before playing their cards. It's a fast-paced game, easy to learn, but with enough depth to keep everyone engaged.
And it doesn't stop there: each hand features a different wild card! In the first, 3s are wild; in the second, 4s are wild, and so on, until the Kings become the wild cards in the final hand. This dynamic of changing wilds and the increasing need for cards to form melds makes each round a new and exciting challenge. The game lasts for eleven hands, and the fun is guaranteed for those who enjoy a bit of thinking before playing their cards. It's a fast-paced game, easy to learn, but with enough depth to keep everyone engaged.
GALLERY
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In English
1
OK
2
OK
3
REC
4
BEST
5
REC
6
REC
7
REC
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Mechanics
Categories
Families
Publisher
Set Enterprises, Inc., 999 Games, AMIGO, asmodee, Broadway Toys LTD, Coiledspring Games, Gigamic, Nordic Games ehf, PlayMonster
Designer
Marsha J. Falco
What is the main objective of Five Crowns?
The objective is to form sets of cards (runs or groups of the same rank) and, at the end of each hand, have the lowest possible score, with the wilds and the number of cards needed for melds changing each round.
How many people can play Five Crowns?
The game is very flexible and can be played by 1 to 7 players, making it great for solo play as well as larger groups.
Is the game complicated to learn?
Not at all! The base is Rummy, so anyone familiar with the basics will pick it up quickly. The rules are simple, and the changes each hand are easy to follow.
How long does a game of Five Crowns take?
A full game of Five Crowns, with all eleven hands, usually takes about 30 minutes. It's a quick game that fits into any occasion.
Is it a game focused more on luck or strategy?
There's a good balance between luck and strategy. Luck comes into play with card draws and the wilds that turn up, but managing your hand and deciding when to 'go out' requires strategy.
Is Five Crowns good for board game beginners?
Absolutely! It's an excellent entry-level game. It's easy to teach, quick to play, and still offers a fun and slightly challenging experience.