Our Verdict
RECOMMENDED
If you love prison escapes and ever‑changing mazes, Fled offers tension and fun at a brisk pace.
Highlights
- Smooth hand management
- Expanding board
- Exciting race
Keep in mind
- Limited deep replay
- Some games can run long
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About the game
What you do in a play session
The Irish potato famine pushed you into petty theft, and before you knew it you’re shackled in the damp corridors of Spike Island. In Fled, each game is a race against time and the governor’s tyranny: you must rack up the most victory points while trying to break out of prison. At the start of your turn you place a tile onto the map, expanding the prison’s ever‑changing maze. Then you discard or play other tiles from your hand to move room to room, gathering contraband that can be swapped for tools in the right spots, such as the Warder's Quarters. Beware: when the governor calls roll‑call and you’re not in the proper room, a guard can shackle you again or send you to solitary, delaying your escape. The chaplain Father Lyons may lend a hand, offering unexpected chances of liberation. The game blends hand management, tile placement and modular board growth, creating a maze that reshapes each play. The racing mechanic keeps the tension high, while map exploration offers multiple escape routes. With high‑quality components – illustrated tiles, contraband cards and tool markers – Fled delivers a tense yet fun experience for 2‑4 players in 45‑80 minutes. Its light weight (2.8) ensures simple rules, but strategic depth emerges in deciding which tiles to play, when to discard, and how to optimise the path to the outer wall. If you love escape‑the‑prison, mutable mazes and quick decisions, Fled will get your heart racing each round.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Odd Bird Games
Designer
Mark K. Swanson
Artist
Klemens Franz
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players.
How long does a game take?
Typically 45–80 minutes, depending on player count and familiarity.
What is the complexity level?
Weight 2.8/5 – easy to learn rules with meaningful strategic choices.
What components are included?
Illustrated map tiles, contraband cards, tool markers, scoring tokens, and player pieces.
Is there a solo mode?
The base game does not include solo rules, but expansions may add solo play.
Are expansions planned?
No official expansions have been announced yet, though the publisher often follows up with add‑ons.
Is it good for players new to escape‑the‑prison games?
Absolutely – the mechanics are straightforward and the theme guides players toward the goal.
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