If you're a fan of naval wargames and the Age of Sail, *Flying Colors* is a treat, offering deep tactical simulation without excessive complication.
- Realistic naval simulation
- Dynamic command system
- Immersive historical detail
- Varied, customizable scenarios
- Accessible rules
- Extended play time
- Initial learning curve
- Language dependency
About the game
What you do in a play session
Instead of focusing on individual ships, the game groups them into classes by 'rate,' directing your attention to fleet management through an accessible command system. This isn't a strategic-level game where one piece represents multiple vessels; each ship in *Flying Colors* has its own name and is meticulously rated for size, gunnery, boarding ability, and damage capacity. Furthermore, you'll find nearly fifty historical commanders, each with their own abilities to control formations and impact fleet morale.
The game system delivers everything a naval enthusiast expects from an Age of Sail tactical game: broadsides, rakes (sweeping shots across the deck), anchoring, wind effects, weather conditions, and even shore batteries. All of this is presented in a concise and easy-to-understand rulebook. The game comes with a series of historical scenarios, from the Battle of Minorca to the legendary Battle of Trafalgar, ranging from small engagements on a single map to gigantic battles that can span three boards. And if you enjoy creating your own stories, there are points to set up custom 'what-if' scenarios. Most games last a few hours, and even the largest confrontations can be completed in a day by two players. Oh, and if you like to play solo, several scenarios are perfect for solitaire mode!
Gallery
Box and component photos
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Rules videos
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Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Mechanics, categories, families and credits
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Categories
Families
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Frequently Asked Questions
Quick answers before you buy
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