8.5
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you enjoy long space wars with bluffing and distinct factions, this is one of the best Warhammer board games out there. The tension between long-term strategy and short-term bluffing is addictive.
Highlights
- Massive immersive board
- Bluffing with hidden orders
- Four very distinct factions
- High tactical depth
- Replayability via modular setup
Keep in mind
- No official translated text
- Long playtime for some
RECOMMENDED
Learn How to Play Step by Step
Check out our interactive rules guide and exclusive illustrated infographic.
Access Rules Guide
The Warp Storm has finally receded and the Herakon Cluster is exposed — time to invade. You command one of four galactic powerhouses: the Ultramarines, Craftworld Iyanden, Evil Sunz Ork, or the World Eaters of Chaos. Each faction has its own army and playstyle, but the goal is the same: grab your faction's key objectives scattered across the cluster before your opponents stop you.
Each round plays out in three phases. First, you place order tokens face down on the board's systems — this is where bluffing comes in. Then, during the operations phase, everything is flipped: drain resources from your planets, purchase upgrade and combat cards, build cities and factories, or advance your armies to attack. Finally, the refresh phase lets you profit from controlled planets, shifts the impassable Warp Storms via event cards, and heals wounded units.
Even setup is strategic: players assemble the cluster together, choosing where each system goes, where their starting forces are placed, and where enemy objectives sit — creating a very different starting position every game. With four distinct factions, each with unique domination abilities, Forbidden Stars demands you exploit your opponents' weaknesses while maximizing your own strengths.
The result is a brutal, bloody war of long duration, with plenty of table space, bluffing, and tension. If you enjoy heavy war games with deep tactical play and don't mind a big table, this is one of the best Warhammer titles out there.
Each round plays out in three phases. First, you place order tokens face down on the board's systems — this is where bluffing comes in. Then, during the operations phase, everything is flipped: drain resources from your planets, purchase upgrade and combat cards, build cities and factories, or advance your armies to attack. Finally, the refresh phase lets you profit from controlled planets, shifts the impassable Warp Storms via event cards, and heals wounded units.
Even setup is strategic: players assemble the cluster together, choosing where each system goes, where their starting forces are placed, and where enemy objectives sit — creating a very different starting position every game. With four distinct factions, each with unique domination abilities, Forbidden Stars demands you exploit your opponents' weaknesses while maximizing your own strengths.
The result is a brutal, bloody war of long duration, with plenty of table space, bluffing, and tension. If you enjoy heavy war games with deep tactical play and don't mind a big table, this is one of the best Warhammer titles out there.
GALLERY
12 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Learn to Play: Forbidden Stars - Missing Rulebook Gaming
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Forbidden Stars Quick presentation
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Forbidden Stars - Part 2: how to play [JLTEI]
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Forbidden Stars painted by Jocinetu
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Forbidden Stars - Part 1: game set up [JLTEI]
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Forbidden Stars- how to play
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Forbidden Stars (Fantasy Flight Games) Review & How to Play
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Mechanics
Categories
Families
Publisher
Fantasy Flight Games, Asterion Press, Edge Entertainment, Galakta, Heidelberger Spieleverlag
Designer
Corey Konieczka, James Kniffen, Samuel Bailey
How long does a game take?
Between 2 and 3 hours, depending on pace and player count. We've seen averages around 150 minutes.
Do I need to translate the cards?
Yes, the game only comes in English. The community usually uses translated spreadsheets or handmade cards — it's a bit of work, but it's part of the experience.
How many players does it support?
2 to 4 players. With 2, the game runs slower but still works fine.
Is it hard to learn?
Moderate learning curve. The rules are detailed, but after the first playthrough it flows better. First read-through takes about 30 minutes.
What's in the box?
Modular board with systems, faction miniatures, event cards, order cards, objective markers, and various components. It's a big box.
Is it worth it if I don't know Warhammer 40K?
Worth it if you enjoy science fiction and wargames. The lore helps but isn't required to play.