Our Verdict
RECOMMENDED
Fans of light games with bluffing and chaos will devour this donut feast. Fast, funny, and perfect for casual play.
Highlights
- Quick matches (20 min)
- Delicious theme + gorgeous art
- Great for large groups (up to 6)
- Easy to teach
Keep in mind
- Luck-heavy moments
- Requires homemade translation
- Limited strategy depth
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About the game
What you do in a play session
Go Nuts for Donuts is that quick game blending light strategy, bluffing, and a dash of controlled chaos — all wrapped in a delicious bakery theme. Each round, a number of donuts equal to players +1 is revealed, and everyone secretly picks which to claim using numbered cards. The catch? If two or more play the same number on the same donut, nobody gets it! Cue the fun: you’ll guess opponents’ moves, weigh risks for high-value donuts versus safe picks, and even use special cards to sabotage friends. Win by assembling the best donut combos by game end. With gorgeous (and mouthwatering) cards, simple rules, and 20-minute matches, it’s perfect for family game night or casual groups who love a side of betrayal. Fair warning: post-game donut cravings are guaranteed.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
OK
3
REC
4
BEST
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Gamewright, Daily Magic Games, Feelindigo, Kanga Games, Nasza Księgarnia, Top Toys, uplay.it edizioni, White Goblin Games
Designer
Zachary Eagle
Artist
Claire Donaldson
Community
Data from BoardGameGeek
6,632owners
458wishlist
49want to play
Frequently Asked Questions
Quick answers before you buy
Best player count?
4-6 players — more people = more chaos and bluffing!
Kid-friendly?
Yes! Simple rules and fun theme work great for ages 8+.
Language-dependent?
Yes, cards are English-only, but a translated cheat sheet works.
Is it too luck-based?
Some luck, but risk management matters. Hardcore strategists might find it light.
How’s it different from other set-collection games?
The 'if two pick it, nobody gets it' rule adds hilarious chaos missing in serious games of the genre.
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