Go Nuts for Donuts

Gamewright, Daily Magic Games, Feelindigo · Board game · 2017
2–6 · best 4 20 min Weight 1.1/5
6.6 rating Ludopedia
6.4 rating BGG
Buy
6.6 rating Ludopedia
6.4 rating BGG
Our Verdict

Fans of light games with bluffing and chaos will devour this donut feast. Fast, funny, and perfect for casual play.

Highlights
  • Quick matches (20 min)
  • Delicious theme + gorgeous art
  • Great for large groups (up to 6)
  • Easy to teach
Keep in mind
  • Luck-heavy moments
  • Requires homemade translation
  • Limited strategy depth
RECOMMENDED
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About the game
Go Nuts for Donuts is that quick game blending light strategy, bluffing, and a dash of controlled chaos — all wrapped in a delicious bakery theme. Each round, a number of donuts equal to players +1 is revealed, and everyone secretly picks which to claim using numbered cards. The catch? If two or more play the same number on the same donut, nobody gets it! Cue the fun: you’ll guess opponents’ moves, weigh risks for high-value donuts versus safe picks, and even use special cards to sabotage friends. Win by assembling the best donut combos by game end. With gorgeous (and mouthwatering) cards, simple rules, and 20-minute matches, it’s perfect for family game night or casual groups who love a side of betrayal. Fair warning: post-game donut cravings are guaranteed.
Rules videos

In English

BEST PLAYER COUNT
2 OK
3 REC
4 BEST
5 BEST
6 REC
WHERE TO BUY
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Game details

Families

Digital Implementations: Board Game Arena Digital Implementations: Tabletopia Food & Drink: Donuts
Publisher Gamewright, Daily Magic Games, Feelindigo, Kanga Games, Nasza Księgarnia, Top Toys, uplay.it edizioni, White Goblin Games
Designer Zachary Eagle
Artist Claire Donaldson
Frequently Asked Questions
Best player count?
4-6 players — more people = more chaos and bluffing!
Kid-friendly?
Yes! Simple rules and fun theme work great for ages 8+.
Language-dependent?
Yes, cards are English-only, but a translated cheat sheet works.
Is it too luck-based?
Some luck, but risk management matters. Hardcore strategists might find it light.
How’s it different from other set-collection games?
The 'if two pick it, nobody gets it' rule adds hilarious chaos missing in serious games of the genre.