—
rating
Ludopedia
7.8
rating
BGG
Our Verdict
If you love a quick data duel in the Wild West, Gun Trail will surprise you.
Highlights
- Engaging 2D6 rolls
- Captivating maze map
- Dynamic event cards
- Challenging solo play
Keep in mind
- Short playtime
- Few components
- No multiplayer
HIGHLY RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
In Gravelton, a dusty, lawless town, Emmett "Scrooge" Masterson, the most frugal bounty hunter in the West, steps into the scene. Instead of pulling a gun, he prefers to throw a punch because bullets cost money and fists are free. But the Wild West doesn’t accept just iron and steel – to defeat the infamous Gatling Gang, he needs lead.
The game is a 40‑50 minute solo adventure that blends maze, dice, and event cards. You choose a path on the map, roll two six‑sided dice (2D6), and when you land on a numbered space, you draw an event card from a shuffled deck. These cards can bring enemies to capture, unexpected bonuses, or other surprises. Each captured enemy may give you a clue, and the sum of those clues reveals where the final boss is hiding. Capture him, and you win.
The atmosphere is classic Western: gunfire, duels, chases, and the feeling of always being on the run. The dice mechanic is simple, but the decision‑making about which path to take and when to use each clue keeps the game engaging. The maze map makes you feel like you’re really walking the streets of Gravelton, while the event cards add unpredictability. For those who enjoy solo challenges and bounty hunter stories, Gun Trail offers a quick but tense and strategic experience.
The game is a 40‑50 minute solo adventure that blends maze, dice, and event cards. You choose a path on the map, roll two six‑sided dice (2D6), and when you land on a numbered space, you draw an event card from a shuffled deck. These cards can bring enemies to capture, unexpected bonuses, or other surprises. Each captured enemy may give you a clue, and the sum of those clues reveals where the final boss is hiding. Capture him, and you win.
The atmosphere is classic Western: gunfire, duels, chases, and the feeling of always being on the run. The dice mechanic is simple, but the decision‑making about which path to take and when to use each clue keeps the game engaging. The maze map makes you feel like you’re really walking the streets of Gravelton, while the event cards add unpredictability. For those who enjoy solo challenges and bounty hunter stories, Gun Trail offers a quick but tense and strategic experience.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
1
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
(Web published)
Designer
Federico Franzoni, Marco Salogni, Paper Tigers
Artist
Marco Salogni
How long does a game last?
The average is 40 to 50 minutes, perfect for quick sessions.
How many players is it designed for?
It’s designed for a single player, ideal for solo challenge lovers.
What is the game’s complexity?
Medium: involves dice rolls, decision making, and clue gathering, but it’s easy to pick up.
What components are included?
Maze map, 2D6 dice, event cards, and clue tokens; everything you need is printed.
Who is this game for?
Great for fans of Western tales, dice games, and solo adventures.
Is there a physical version?
Yes, it’s a Print & Play; just print and assemble the parts.
Are expansions available?
No official expansions, but the community can create map and card variants.