—
rating
Ludopedia
5.8
rating
BGG
Our Verdict
Perfect for those who already own the base game and want to add a bit of chaos and manipulation to the table.
Highlights
- Disrupts opponent's strategy
- Wanda's theme is well applied
- Adds unpredictability to rounds
Keep in mind
- Requires the base game to work
- Small impact as it's just one card
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
You know that moment when everything seems under control and, suddenly, someone flips the script? That's exactly what the Scarlet Witch promo card brings to the Hail Hydra table. Originally released at GenCon 2018, this card isn't a full game, but rather a powerful 'seasoning' for those who already own the base game and want to add more chaos and strategy to their sessions.
The core mechanic here is 'Chaos Magic'. Imagine the scene: players are prepping their attacks, tension is high, and then you unleash Wanda's power. Before the attack cards are collected, you pick an opponent and, in the blink of an eye, force that hero to take all the attack cards they just played back into their hand. This completely disrupts the opponent's planning, forcing them to reorganize their hand management strategy and creating that 'wait, what?!' atmosphere that makes deduction and betrayal games so entertaining.
For those who love the espionage vibe and the Marvel theme, this card adds an extra layer of unpredictability. It messes with the game's timing, allowing you to neutralize threats or simply cause mental confusion among your friends. If you already own Hail Hydra and want to feel the Scarlet Witch's power manipulating the reality of the table, this small add-on is the perfect choice. Just remember that, as a promotional item, it serves as a supplement to the experience, focusing on altering the dynamics of who plays cards and who keeps them, making the fight to find the undercover agent even more insane.
The core mechanic here is 'Chaos Magic'. Imagine the scene: players are prepping their attacks, tension is high, and then you unleash Wanda's power. Before the attack cards are collected, you pick an opponent and, in the blink of an eye, force that hero to take all the attack cards they just played back into their hand. This completely disrupts the opponent's planning, forcing them to reorganize their hand management strategy and creating that 'wait, what?!' atmosphere that makes deduction and betrayal games so entertaining.
For those who love the espionage vibe and the Marvel theme, this card adds an extra layer of unpredictability. It messes with the game's timing, allowing you to neutralize threats or simply cause mental confusion among your friends. If you already own Hail Hydra and want to feel the Scarlet Witch's power manipulating the reality of the table, this small add-on is the perfect choice. Just remember that, as a promotional item, it serves as a supplement to the experience, focusing on altering the dynamics of who plays cards and who keeps them, making the fight to find the undercover agent even more insane.
GALLERY
3 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
5
OK
6
OK
7
OK
8
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Spin Master Ltd.
Designer
Nick Metzler
Artist
McCown Design Agency
Is this a standalone game?
No! It's just a promotional card. You must own the Hail Hydra base game to use it.
What exactly does the Scarlet Witch card do?
It allows you to choose an opponent and force that player to take the attack cards they played back into their hand before they are collected.
How many players can play with this card?
It follows the base game rules, supporting 5 to 8 players.
Is it hard to learn?
Not at all! If you already know how to play Hail Hydra, Scarlet Witch's ability is simple and intuitive.
Is it worth it for someone who dislikes betrayal games?
Probably not. It enhances the 'screw your friend' dynamic, which is the core of the game.