Game Objective
After a shipwreck, a group of survivors takes refuge on an isolated island where food and water are scarce. The players' goal is to build a giant Raft to escape the island before a dangerous hurricane hits the location. Only the castaways who manage to escape the island win the game; otherwise, everyone loses if no one survives.
Setup
- Place the 6 wooden balls in the bag.
- Position the game board in the center of the table and create a stack of the 12 Raft Cards near it.
- Shuffle the Debris Cards (54 cards, or 74 if using the expansion) and distribute:
- 3-8 players: 4 cards each.
- 9-12 players: 3 cards each.
- Place the remaining Debris Cards face down in the Card Holder.
- Assemble the Weather Deck: shuffle the Hurricane Card with 5 other Weather Cards to form the base. Shuffle the remaining Weather Cards and place them on top of this base.
- Place the wooden marker on space 0 of the Raft Track.
- Position the water marker and the food marker on the Survival Track, according to the number of players (e.g., 3 players = 5 food/6 water; 12 players = 20 food/24 water).
- Create a stack of the 12 Status Cards near the board.
- The player who looks most like a castaway (or decided randomly) receives the Starting Player Card.
Game Flow
The game proceeds clockwise. During the phases, players may discuss, negotiate, trade cards, and threaten one another.
A round follows this order:
- Pass the Starting Player card: The Starting Player Card passes to the player to the right (skip this phase in the first round). If the starting player is eliminated, they pass the card immediately to the right.
- Reveal a Weather card: The starting player reveals the top card of the Weather Deck, exposing the precipitation side.
- Each player performs an Action: Starting with the starting player and proceeding clockwise, each player chooses and immediately performs one of four available actions.
- Check Survivors:
- Consume Water: Reduce 1 water ration on the Survival Track for each survivor. If there is a shortage, players may use Water Cards. If there is still a shortage, a Vote occurs to eliminate whoever will not receive water.
- Consume Food: Reduce 1 food ration for each survivor. If there is a shortage, Food Cards may be used. If the shortage persists, a Vote occurs to eliminate whoever will not receive food.
- Note: If a marker is already at 0 at the start of the phase, there is no vote; whoever spends a resource card survives, unless they are helped by another player or use the Revolver.
- Check end-game conditions: Check if the victory or defeat triggers have been met.
Actions and How to Play
On their turn, the player must choose one of the following actions:
- Fish: The player draws a ball from the bag. The number of fish on the ball (1, 2, or 3) indicates how much the food marker advances on the Survival Track. The ball returns to the bag.
- Collect Water: The player advances the water marker on the Survival Track according to the number indicated on the round's Weather Card (0 to 3).
- Collect wood for the Raft:
- The wood marker automatically advances 1 step on the Raft Track.
- The player may decide to explore the forest further, announcing the amount of extra wood they want (1 to 5) and drawing that number of balls from the bag.
- If all balls are white, the wood marker advances by the amount drawn.
- If the black ball is drawn, the player becomes Sick (receives a Status Card) and does not advance the extra wood.
- Whenever the wood marker reaches the 6th space, a Raft Card is added and the marker returns to 0.
- Search the Debris: The player draws the top card from the Card Holder and keeps it secret.
Use of Cards and Status
Debris Cards can be played or traded at any time (unless otherwise indicated). Card types:
- Resource Cards: Water and Food. They increase the survival track or are kept for personal use.
- Permanent Cards: These stay in front of the player and provide bonuses every round. They are discarded if the owner is eliminated (except for the Revolver).
- Special Cards: Single-use for specific actions and are discarded after use.
- Useless Cards: No effect, used to deceive other players.
- Revolver and Ammo: The Revolver (permanent) allows the elimination of a player if used with Ammo (disposable). The shooter receives the victim's hand of cards.
Sick Status: Sick players cannot vote, perform actions, or play cards (except Antidote) until the next round. They recover their health before the Check Survivors phase of the following round.
End of Game and Scoring
The game ends in three ways:
- Escape the Island: At the end of any round, the survivors win if:
- The water and food rations have already been distributed.
- There is at least one Raft Card for each survivor.
- There is at least one water ration and one food ration available for each survivor as travel provisions.
- The Hurricane: If the Hurricane Card is revealed, the Raft must depart at the end of the round or everyone loses. The escape requirements are the same, but votes must be held to eliminate excess players until there is space on the Raft and sufficient provisions for everyone.
- Total Failure: Everyone loses if everyone dies of hunger or thirst at the end of a round.
Tournament Mode (Scoring):
- Cooperative Mode: Points equal to the number of players on the Raft.
- Solo Mode: A lone survivor receives points equal to the number of starting players. Each additional survivor reduces everyone's score by 1 point.
Tips for Winning
- Weather Planning: Keep an eye on the Weather Card; on extremely sunny days (value 0), the Collect Water action is useless, requiring you to plan collection in advance.
- Risk Management in the Forest: When Collecting Wood, remember that the black ball cancels the extra collection and leaves you Sick, preventing actions and votes in the next round.
- Strategic Use of Resources: Selfishly hoarding Resource Cards may be the only way to survive a shortage Vote.