7.5
rating
Ludopedia
6.6
rating
BGG
Our Verdict
A trick-taking game with a 'don't want to win' twist that is addictive!
Highlights
- Innovative trick-taking mechanic
- Fast and intense sessions
- Stylish dark theme
- Constant risk management
Keep in mind
- Can be frustrating for beginners
- Relies on card luck
RECOMMENDED
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You know those card games that seem straightforward but leave your brain sizzling while trying not to lose everything? Well, Idle Hands is exactly that kind of experience! If you enjoy the classic trick-taking style but are tired of always wanting to win every trick, get ready for a dark twist. Here, the goal is a bit... peculiar. Instead of seeking absolute triumph, you are trying to navigate a sea of cards to end up with the smallest possible loss.
The dynamic is incredibly engaging: you have mission cards face-up in front of you, and by playing one to determine the lead suit of a trick, you end up adding that mission to your hand if you win the trick. This creates a brilliant 'I won, but now I have a problem' loop. The real danger lies in the 4s and 8s, which act as negative point traps. Winning a trick containing these values can be a total disaster, turning your momentary victory into a score-wrecking setback.
With an aesthetic blending fantasy and horror, the game casts you in a role dealing with demonic forces where cunning matters more than brute strength. It is a fast-paced game, perfect for a quick session between larger games, yet it demands sharp reading of the table. You'll need to watch what your opponents are trying to avoid so you don't end up catching the 'bomb' they are trying to pass along. It is a risk management game disguised as a classic card game, where the secret isn't being the best, but being the one who messed up the least!
The dynamic is incredibly engaging: you have mission cards face-up in front of you, and by playing one to determine the lead suit of a trick, you end up adding that mission to your hand if you win the trick. This creates a brilliant 'I won, but now I have a problem' loop. The real danger lies in the 4s and 8s, which act as negative point traps. Winning a trick containing these values can be a total disaster, turning your momentary victory into a score-wrecking setback.
With an aesthetic blending fantasy and horror, the game casts you in a role dealing with demonic forces where cunning matters more than brute strength. It is a fast-paced game, perfect for a quick session between larger games, yet it demands sharp reading of the table. You'll need to watch what your opponents are trying to avoid so you don't end up catching the 'bomb' they are trying to pass along. It is a risk management game disguised as a classic card game, where the secret isn't being the best, but being the one who messed up the least!
GALLERY
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Mechanics
Categories
Families
Publisher
梟老堂 (Fukuroudou), New Mill Industries
Designer
Fukutarou
Artist
MATSUDA98
How long does a game take?
It's quite quick, usually between 20 to 30 minutes per round.
How many players can play?
The game is optimized for 3 to 4 players.
Is it a difficult game?
The rules are simple, but the strategy of avoiding negative points requires focus and reading your opponents.
Is it very luck-dependent?
Like any card game, luck is involved, but knowing how to manage what you're dealt is what wins the game.
Who would you recommend this to?
For fans of fast card games who want something different from the traditional 'highest score wins' style.