What do you want to do now
Ask anything about Kemet: Blood and Sand – Book of the Dead: rules, setup, components, complexity, price, or whether it fits your group.
Step by step
Objective of the Game
In Kemet: Blood and Sand – The Book of the Dead, players take on the roles of ancient Egyptian gods using dark powers from the Underworld to dominate the land. By accessing the Emerald Power tiles, players gain formidable abilities but must sacrifice Units and lose Honor Points, which can reduce their Fame Points (FP). The goal is to strategically balance power and corruption to achieve victory through FP accumulation, with the expansion introducing new mechanics like Divinities and Sacrificed Units.
Preparation (Setup)
To set up the game with The Book of the Dead expansion:
- Add the Emerald Power tiles to the base game, ensuring they are one of the selected colors during setup.
- Place the Underworld board next to the Score board.
- Set each player’s Honor marker on the "9" space of their Honor track.
- Each player receives:
- 1 Emerald pyramid top
- 1 Emerald "Acquire" token
Consulte o manual para detalhes sobre esta seção.
Flow of the Game
The game follows the base rules of Kemet: Blood and Sand, with these additions:
- Honor Points track corruption: Losing Honor increases Putrefaction level, which may permanently reduce FP.
- Sacrificed Units are placed on the Underworld board and can be retrieved for a cost.
- Divinities (Thoth and Apophis) can be summoned using Gold Action tokens and have unique battle rules.
Consulte o manual para detalhes sobre esta seção.
Actions and How to Play
Honor and Putrefaction
Each time you lose 1 Honor Point, move your marker right on the Honor track. At 0 Honor, further losses deduct FP. Gaining Honor reverses this. Your Putrefaction level (based on Honor) determines FP loss and limits (e.g., max Worshipers per Divinity).
Sacrificing Units
Some Emerald Power tiles require sacrificing a Unit:
- Lose 1 Honor Point.
- Move 1 Unit from your Troop/supply to the Underworld board.
Recruiting Sacrificed Units
During Recruit actions, spend 1 PP per Sacrificed Unit to return them to your supply or add them to a Divinity’s Troop (up to your Putrefaction level).
Divinities
Thoth and Apophis are summoned via Gold Action tokens. They act as Troops with Life Points and Strength but cannot teleport or exceed Worshiper limits. In battle:
- Worshipers add +1 Strength.
- Damage is applied to Worshipers first, then the Divinity.
Emerald Power Tile Examples
- Dark Cult: Gain +1 Land move and +1 Strength for tied Troops.
- Death Ritual: In battle, sacrifice 1 Unit to boost Damage by your Putrefaction level.
- Putrid Power: Summon Apophis with free Worshipers (based on Putrefaction).
End of Game and Scoring
The game ends when a player reaches the FP threshold (as per base rules). FP can be lost permanently due to low Honor, but regained by improving Honor. Divinities and Emerald Power tiles provide FP bonuses (e.g., Act of God grants Divine FP).
Tips to Win
- Balance Sacrifice and Honor: Use Emerald Power tiles strategically—overusing sacrifices risks FP loss.
- Leverage Divinities: Summon Apophis or Thoth early to dominate battles, but manage Worshipers carefully.
- Timing Matters: Save Gold Action tokens for powerful Summoning effects or late-game FP boosts.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Kemet: Blood and Sand – Book of the Dead?
How do you set up Kemet: Blood and Sand – Book of the Dead?
How do you play Kemet: Blood and Sand – Book of the Dead?
How does Kemet: Blood and Sand – Book of the Dead end, and how do you score?
What are some tips for winning Kemet: Blood and Sand – Book of the Dead?
Expansion for
Published additional content