Killer Bunnies and the Quest for the Magic Carrot: RED Booster

Playroom Entertainment, Pegasus Spiele · Board game · 2002
2–8 · best 6 90 min Weight 2.0/5
rating Ludopedia
6.4 rating BGG
Buy
rating Ludopedia
6.4 rating BGG
Our Verdict

The extra dose of chaos every Killer Bunnies fan needs for a good laugh!

Highlights
  • More chaos and fun
  • New market strategies
  • Lots of parody cards
  • Extends gameplay life
Keep in mind
  • Requires base game
  • Can be extremely chaotic
RECOMMENDED
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About the game
If you think the chaos of Killer Bunnies is already enough, get ready for the RED Booster! This expansion is the spice needed to turn the base game into a true battlefield of bunnies. Featuring 55 brand-new cards and a red 12-sided die to set the pace of the fun, the level of madness is definitely stepping up. The big highlight here is the introduction of the Red Bunnies, arriving with special powers to mess with your opponents' strategies even more. Additionally, the number of magic carrots increases, now with a total of sixteen for players to frantically compete for. For those who enjoy an extra layer of strategy, the new 'Rooney's Weapons Emporium' market allows you to buy back used weapons in exchange for Defense Cards, providing a fresh lifeline for those under attack. Get ready for hilarious parodies, evil weapons, and situations so absurd you'll be laughing while trying not to be devoured by an irascible cheese ball. It's the perfect expansion for fans of the original chaos who want more card options, more items to collect, and even more reasons to laugh (or scream) during gameplay!
BEST PLAYER COUNT
2 OK
3 REC
4 BEST
5 BEST
6 BEST
7 REC
8 REC
WHERE TO BUY
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Game details

Families

Animals: Rabbits / Hares Game: Killer Bunnies Theme: Anthropomorphic Animals
Publisher Playroom Entertainment, Pegasus Spiele
Designer Jeffrey Neil Bellinger
Artist Jonathan Young
Frequently Asked Questions
Can I play RED Booster solo?
No, this is an expansion and requires the Killer Bunnies base game to play.
What's inside the box?
The expansion includes 55 new cards and a special red 12-sided die.
Does the expansion make the game harder?
Complexity increases slightly due to the new market and special powers, but the focus remains on chaotic fun.
How many players can play with this?
The expansion follows the base game's scale, working great for 2 to 8 players.
What is the main difference with this expansion?
It introduces the Red Bunnies with unique powers and a new weapons market system.