Labyrinth: The Forever War, 2015-?

GMT Games · Board game · 2020
1–2 · best 2 Solo Weight 3.5/5
100.0 rating Ludopedia
8.1 rating BGG
Buy
100.0 rating Ludopedia
8.1 rating BGG
Our Verdict
RECOMMENDED

If you love political wargames and want to refresh your Labyrinth campaign, this expansion gives you exactly that.

Highlights
  • Updated event cards
  • Well‑developed solo mode
  • Asymmetric factions
Keep in mind
  • Requires full translation
  • Moderate complexity
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About the game

What you do in a play session

Labyrinth: The Forever War, 2015‑? is the second expansion for the acclaimed Labyrinth series, updating the game to cover the most recent five years of conflict in the Muslim world. Designed for one or two players, it retains the base game's mechanics—card‑driven events, dice rolls, point‑to‑point movement, and area influence—while introducing a fresh deck of event cards that reflect recent extremist movements, foreign interventions, and political shifts. Players command asymmetric factions with unique powers, managing their hands, rolling dice, and moving units across a detailed map to gain majority influence in key regions. The campaign‑style card system creates emergent narratives, ensuring each playthrough tells a different story of contemporary warfare. A robust solo mode pits the player against an automated deck that generates events and challenges. The main hurdle is the extensive translation required, as most components are in English, but the high‑quality cards, board, and tokens deliver an immersive experience. Perfect for fans of strategic wargames, political simulations, and modern history, this expansion balances serious simulation with smooth gameplay.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

1–2 players
1 REC
2 BEST

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Game details

Mechanics, categories, families and credits

Families

History: Conflicts against the Islamic State History: War in Afghanistan Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Region: Middle East Region: North Africa
Publisher GMT Games
Designer Trevor Bender
Artist Jason Carr, Mark Simonitch, Rodger B. MacGowan

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can play?
1 to 2 players, but you need the base game and the first expansion.
What is the typical playtime?
Depending on the scenario and number of players, games run about 60–120 minutes.
How complex is the game?
Medium complexity (BGG weight 3.5), with familiar base rules plus new event cards.
Do I need anything else to play?
Yes, you must own the Labyrinth base game and the Awakening expansion.
Is the solo mode solid?
Absolutely; the solo deck generates events and challenges for a full experience.
Are the components high quality?
Illustrated cards, a detailed board, and sturdy tokens make for an immersive feel.