7.5
rating
Ludopedia
6.7
rating
BGG
Our Verdict
FOR GENRE FANS
If you already enjoy *Last Will* and want to boost the turn order organization, this promotional board is a gem! It adds an interesting tactical layer without overcomplicating things.
Highlights
- Adjusts game order
- Dynamic and strategic
- Complements base game
Keep in mind
- Promotional item, hard to find
- Small addition, doesn't change everything
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Hey everyone, check out this cool piece that adds a special touch to your base game of *Last Will*! The *Plan Order Board* isn't just an extra board; it's the conductor of the turn order, dictating who gets to place their Planning Markers and, consequently, who gets to position their Errand Boys first. Think of it as a small detail that makes a big difference in the game's flow and strategy.
At the start of the game, each player places their marker on a random circle, using only those corresponding to the number of players. And here's a neat twist: for the first round, the player order is inverted (5, 4, 3, 2, 1), and in subsequent rounds, it returns to normal (1, 2, 3, 4, 5). This already adds an extra layer to planning your moves.
But the real trick lies in the gray spaces. If you send your Errand Boy to the left gray circle (with a clock illustration), your marker jumps to position 1, and the others shift to fill the gap. Similarly, if you place your Errand Boy on the right circle, your marker goes to position 2, and the other markers shift right. It's a dynamic way to influence the order, creating micro-decisions that can alter the course of your turn and the game. Originally released as a promotional item at Spiel 2011, this board is for those who enjoy optimizing every detail and having greater control over the sequence of actions, giving your *Last Will* experience an extra boost.
At the start of the game, each player places their marker on a random circle, using only those corresponding to the number of players. And here's a neat twist: for the first round, the player order is inverted (5, 4, 3, 2, 1), and in subsequent rounds, it returns to normal (1, 2, 3, 4, 5). This already adds an extra layer to planning your moves.
But the real trick lies in the gray spaces. If you send your Errand Boy to the left gray circle (with a clock illustration), your marker jumps to position 1, and the others shift to fill the gap. Similarly, if you place your Errand Boy on the right circle, your marker goes to position 2, and the other markers shift right. It's a dynamic way to influence the order, creating micro-decisions that can alter the course of your turn and the game. Originally released as a promotional item at Spiel 2011, this board is for those who enjoy optimizing every detail and having greater control over the sequence of actions, giving your *Last Will* experience an extra boost.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
BEST
5
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Czech Games Edition (CGE)
Designer
Vladimír Suchý
Artist
Tomáš Kučerovský
Community
Data from BoardGameGeek
1,154owners
57wishlist
36want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game *Last Will* to use the *Plan Order Board*?
Absolutely! This is an additional board that modifies the turn order of the original *Last Will*. It doesn't work on its own.
What is the main difference it brings to the game?
It changes how the player order is determined each round, introducing an adjustment mechanic that can be used strategically.
Does it add much complexity to *Last Will*?
No, the complexity is minimal. It's an addition that enhances the experience without burdening players with extensive new rules.
Is this board easy to find?
As a promotional item released in 2011, it can be a bit difficult to find. It usually appears in auctions or specific promotions.
Who is this board recommended for?
Recommended for players who already enjoy *Last Will* and are looking for a slight tactical enhancement to the turn order, or for collectors of promotional items.
Does it alter the game time?
The game time should remain similar, as the addition focuses on the order of actions, not on adding new phases or extending the duration.