How to Play Lords of Vegas: UP!

Mayfair Games · Board game · 2014
2–6 · best 5 60–90 min Weight 2.3/5
9.0 rating Ludopedia
7.6 rating BGG

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Step by step

Objective of the Game

The desert is getting crowded, and players are vying to make their casinos the most glamorous attractions. To achieve this, you'll need to build your casinos UP! The Up! expansion introduces new player pieces for 5th and 6th players, and a new raise action that adds a new dimension to building your empire. Taller casinos pay more points, and the game is won by the player who best develops their casino empire.

Preparation (Setup)

  • Player Dice, Markers & Scoring Chips: The black and purple colors each have 12 dice, 10 translucent markers, and 1 scoring chip. These are added for the 5th and 6th players.
  • Money: Additional cash is included to accommodate more players. Add this stack into your Lords of Vegas money supply.
  • Risers: There are 48 square pieces that represent additional floors in a casino. These are placed under your casino tiles to raise the casino up. Risers can be included in a game with any number of players.
  • All other setup rules from the base Lords of Vegas™ game apply.

Fluxo do Jogo

All of the rules from the Lords of Vegas™ game apply to the Up!™ expansion. A new action called “Raise” is added, and there are also modifications to the existing action rules.

Casinos Pay

Each tile in a casino is worth 1 point, including both the casino and risers. For example, a 3-space casino that’s 4 tiles high is worth 12 points. The height of a casino does not affect dollar income, which is still determined by the die in the top section. When scoring “smallest” to “largest” casinos, this order is determined by total point value, not by how many blocks it occupies.

Ações e Como Jogar

Action – Raise

When you take the raise action, you add a riser beneath a casino tile (or tiles) in which you are the boss. This makes your casino taller. When you take a “raise” action:

  1. Take 1 riser for each casino tile in your casino.
  2. Pay $15 for each riser.
  3. Place 1 riser under each casino tile.

You can’t raise a portion of a large casino; you must raise the entire casino together, paying $15 for each piece. You may raise the same casino more than once in the same turn. You can never remove a riser once it is built.

A casino can be no higher (measured in number of casino tiles + risers) than the number of players in the game. For example, in a 5-player game, a casino’s height can consist of no more than 4 risers on the bottom and 1 casino tile on the top.

Just like other actions (other than gamble), you may perform the raise action multiple times in the same turn.

Actions with Raised Casinos

Once your casinos have been built up, these additional rules apply to the actions:

Action – BUILD

In order for two casinos to join into one, they must be the same color and the same height. Thus, if a 2-high green casino stands next to a 3-high green casino, they are not yet joined.

Action – Sprawl

You can sprawl a raised casino, but the new section must be built at the same height as the rest of the casino; this happens all at once. The building price includes the usual sprawling price plus $15 per riser. For example, sprawling a 2-high casino into a $9 lot costs $33 ($18 for the doubled build cost, plus $15 for the riser).

Action – Remodel

Risers are presumed to have the same color as the casino tiles above them. Remodeling a casino only changes the topmost tile, and still costs only $5 per lot.

Action – Reorganize

This rule is the same as in the base game.

Action – Gamble

For setting a betting limit, the size of a casino is equal to its total number of physical tiles that make up the casino (casino tiles + risers). So, a casino that covers 2 blocks and is 3 high has 6 tiles in it—the betting limit in this casino is $30.

The rules for the “gamble” action have changed:

You can only take the gamble action once during your turn. When you take the gamble action, you bet at a casino where another player is the boss.

  1. Give another player the House card. Choose 1 of his or her casinos.
  2. Bet up to $5 for each tile in that casino. You cannot bet more money than you have, and you cannot bet more money than that casino has.
  3. Roll 2 dice and add the results. If your roll is 3, 4, 9, 10, or 11, you win, and the casino’s boss pays you an amount equal to your bet. If your roll is 2 or 12, the boss must pay you twice what you bet! (If the boss does not have enough money to fully pay off his portion of your bet, you only get the money he does have.) But if your roll is 5, 6, 7, or 8, you lose and pay the boss an amount equal to your bet.
Gamble Variant

If all players agree, you can use the following variant:

Before the gambler rolls, the boss of the casino taking the bet may opt to “lay off” half of the bet to the bank. After the roll, if the gambler wins, the casino boss only pays half (round down) and the bank pays the rest. Of course, if the gambler loses, the casino boss only receives half (round down) and the bank gets the rest.

Fim de Jogo e Pontuação

Consulte o manual para detalhes sobre esta seção.

Dicas para Vencer

  • Build Upward in Contested Blocks: In a highly contested block, it’s often easier to build upward than outward.
  • Defensive Strategy: Going tall is a good defensive move, especially if your neighbor is spread out. Raising a large and flat casino to take over a skinny and tall one is often prohibitively expensive.
  • Scoring Track Advantage: Going tall also helps getting over the breaks in the scoring track.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Lords of Vegas: UP! rulebook or browse it online with our AI rules assistant.
View Rulebook PDF

Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Lords of Vegas: UP!?
The desert is getting crowded, and players are vying to make their casinos the most glamorous attractions. To achieve this, you'll need to build your casinos UP! The Up! expansion introduces new player pieces for 5th and 6th players, and a new raise action that adds a new dimension to building your empire. Taller casinos pay more points, and the game is won by the player who best develops their casino empire.
How do you set up Lords of Vegas: UP!?
Player Dice, Markers & Scoring Chips: The black and purple colors each have 12 dice, 10 translucent markers, and 1 scoring chip. These are added for the 5th and 6th players. Money: Additional cash is included to accommodate more players. Add this stack into your Lords of Vegas money supply. Risers: There are 48 square pieces that represent additional floors in a casino. These are placed under your casino tiles to raise the casino up. Risers can be included in a game with any number of players…
How do you play Lords of Vegas: UP!?
All of the rules from the Lords of Vegas™ game apply to the Up!™ expansion. A new action called “Raise” is added, and there are also modifications to the existing action rules. Casinos Pay Each tile in a casino is worth 1 point, including both the casino and risers. For example, a 3-space casino that’s 4 tiles high is worth 12 points. The height of a casino does not affect dollar income, which is still determined by the die in the top section. When scoring “smallest” to “largest” casinos, this…
How does Lords of Vegas: UP! end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Lords of Vegas: UP!?
Build Upward in Contested Blocks: In a highly contested block, it’s often easier to build upward than outward. Defensive Strategy: Going tall is a good defensive move, especially if your neighbor is spread out. Raising a large and flat casino to take over a skinny and tall one is often prohibitively expensive. Scoring Track Advantage: Going tall also helps getting over the breaks in the scoring track.
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