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rating
Ludopedia
7.5
rating
BGG
Our Verdict
Malumière is the most visually striking trick‑taking game you’ll find – face‑down cards with eye‑catching symbols.
Highlights
- Cards with visible symbols
- Fast‑paced trick‑taking
- Unique visual style
- Bid‑based scoring
Keep in mind
- Requires custom deck
- Not for long‑form players
- No score markers needed
RECOMMENDED
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Malumière, released in 2024, is a card game that blends the classic trick‑taking feel with a surprising visual twist. Instead of playing cards face‑up, players lay them face‑down, but each back displays a suit‑related symbol that instantly tells you the card’s family. The trick is in the size of the symbol: the bigger it is, the higher the card’s value. This visual cue gives the game a quick, intuitive rhythm that’s great for players who love fast decisions without losing strategy.
The goal stays true to trick‑taking traditions: before the round, each player makes a bid on how many tricks they think they’ll win. Once the bids are announced, everyone selects a card from their hand, keeps it hidden, and then reveals it at the same time as the others. The card with the largest symbol wins the trick, and the player who takes it earns points. If a player hits their bid exactly, they receive a bonus; if they miss, they lose points. The game proceeds for a set number of rounds, and the player with the highest total at the end takes the win.
Components are minimal: a 52‑card deck, each card featuring symbols in the four traditional suits (hearts, spades, diamonds, clubs), with symbol size ranging from 1 to 13. The back design is the game’s visual hook, allowing play without looking at the front and eliminating the need for score trackers or markers. The result is a light, portable experience.
Malumière is ideal for groups looking for a quick, 10‑to‑15‑minute session. It’s perfect for parties, casual get‑togethers, or as a warm‑up before longer gaming sessions. The trick‑taking mechanic is familiar to those who’ve played games like Truco, Hearts, or Spades, but the face‑down, symbol‑based reveal adds a fresh layer of fun. If you enjoy prediction challenges and want something that won’t take up too much space, Malumière could become your next favorite.
The goal stays true to trick‑taking traditions: before the round, each player makes a bid on how many tricks they think they’ll win. Once the bids are announced, everyone selects a card from their hand, keeps it hidden, and then reveals it at the same time as the others. The card with the largest symbol wins the trick, and the player who takes it earns points. If a player hits their bid exactly, they receive a bonus; if they miss, they lose points. The game proceeds for a set number of rounds, and the player with the highest total at the end takes the win.
Components are minimal: a 52‑card deck, each card featuring symbols in the four traditional suits (hearts, spades, diamonds, clubs), with symbol size ranging from 1 to 13. The back design is the game’s visual hook, allowing play without looking at the front and eliminating the need for score trackers or markers. The result is a light, portable experience.
Malumière is ideal for groups looking for a quick, 10‑to‑15‑minute session. It’s perfect for parties, casual get‑togethers, or as a warm‑up before longer gaming sessions. The trick‑taking mechanic is familiar to those who’ve played games like Truco, Hearts, or Spades, but the face‑down, symbol‑based reveal adds a fresh layer of fun. If you enjoy prediction challenges and want something that won’t take up too much space, Malumière could become your next favorite.
GALLERY
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Mechanics
Categories
Publisher
onimochipan (おにもちぱん)
Designer
Isobee (磯べぇ)
Artist
Kuunerin (くうねりん)
How many players can play?
2 to 4 players.
How long does a game last?
10-15 minutes, depending on rounds.
Is the game hard to learn?
Very simple – just remember to bid and play face‑down cards.
What components are needed?
A 52‑card deck with symbols on the backs; no score markers.
Who is this game for?
Fans of trick‑taking, quick card games, and prediction challenges.
How is scoring done?
Each won trick earns points; hitting the exact bid gives a bonus, missing loses points.