Our Verdict
RECOMMENDED
Perfect for those who love the espionage vibe and want heroes who are more tactical than 'superpowered'. The conspiracy focus adds a fresh flavor to the game.
Highlights
- New heroes with pre-built decks
- Intriguing betrayal narrative
- Iconic and challenging villains
- Great integration with base game
Keep in mind
- High language dependency
- Requires base game to play
Rules manual not indexed yet
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About the game
What you do in a play session
Not every hero wears a cape or seeks the spotlight. Sometimes, the real fight happens in the shadows, in covert operations to prevent the world from collapsing before we even know there was a danger. That's exactly the vibe of 'Agents of S.H.I.E.L.D.', the eighth campaign expansion for Marvel Champions: The Card Game. Here, you step away from the Avengers' glamour to take on the role of tactical agents working behind the scenes of Marvel's most famous espionage agency.
In this expansion, you get access to two new playable heroes: Nick Fury and Maria Hill. Both come with pre-built decks (focused on Leadership and Justice aspects, respectively), so you can jump straight into the mission without needing to build everything from scratch. But don't think it'll be easy; you'll have to face infiltrated threats from A.I.M. and, even worse, deal with the paranoia of uncovering a traitor hidden within S.H.I.E.L.D. itself.
The content features five intense new scenarios that can be played as standalone challenges or linked together in a larger narrative campaign, where your decisions and successes impact the unfolding story. Along the way, you'll face dangerous villains like Baron Zemo, M.O.D.O.K., Citizen V, Batroc, and Black Widow. If you love the vibe of espionage, government conspiracies, and the strategy of building efficient decks to take down arrogant villains, this expansion is for you. Gear up, trust (maybe) your allies, and try to maintain order amidst the agency's chaos!
In this expansion, you get access to two new playable heroes: Nick Fury and Maria Hill. Both come with pre-built decks (focused on Leadership and Justice aspects, respectively), so you can jump straight into the mission without needing to build everything from scratch. But don't think it'll be easy; you'll have to face infiltrated threats from A.I.M. and, even worse, deal with the paranoia of uncovering a traitor hidden within S.H.I.E.L.D. itself.
The content features five intense new scenarios that can be played as standalone challenges or linked together in a larger narrative campaign, where your decisions and successes impact the unfolding story. Along the way, you'll face dangerous villains like Baron Zemo, M.O.D.O.K., Citizen V, Batroc, and Black Widow. If you love the vibe of espionage, government conspiracies, and the strategy of building efficient decks to take down arrogant villains, this expansion is for you. Gear up, trust (maybe) your allies, and try to maintain order amidst the agency's chaos!
Expansion for
Published additional content
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
BEST
2
BEST
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games
Designer
Tony Fanchi
Community
Data from BoardGameGeek
3,512owners
244wishlist
59want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is a campaign expansion. You need Marvel Champions: The Card Game to use the cards and rules.
Does it come with ready-to-play heroes?
Yes! Nick Fury and Maria Hill come with pre-built decks, so you can just unbox and start playing.
How many scenarios are included?
There are 5 new scenarios that can be played individually or as part of a connected campaign.
Is the game difficult?
The weight is 3/5. If you're familiar with Marvel Champions, the learning curve is smooth. For newcomers, the base manual is required.
Can I play solo?
Absolutely! The game supports 1 to 4 players and works great in solo mode.
How long does a game take?
Each scenario typically takes between 45 and 90 minutes, depending on the complexity and group size.