—
rating
Ludopedia
7.9
rating
BGG
Our Verdict
Perfect for those wanting to switch from cooperation to hero-vs-hero battles. The competitive mode is the star of the show!
Highlights
- Innovative and exciting competitive mode
- Modular scenarios with high replayability
- New heroes with ready-to-play decks
- Faithful to the comic book narrative
Keep in mind
- Requires the base game to play
- Shift in tone may divide some groups
RECOMMENDED
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Get your shields and armor ready because Civil War has hit Marvel Champions! If you thought the challenge was just fighting villains, get ready for a twist: this time, the fight is between heroes. The Civil War expansion pits players on opposite sides of an intense ideological conflict regarding the Superhero Registration Act. On one side, Iron Man and Captain Marvel lead the charge for registration; on the other, Captain America and Spider-Woman command the resistance.
What makes this truly exciting is that each of these leaders comes with their own customizable scenario. You aren't locked into a single experience; with a wide array of main schemes and modular encounter sets, you can build your own unique version of the Civil War, tweaking the difficulty and dynamics to fit your group's preference. For those who love deck-building, the expansion introduces Tigra and Hulkling, both arriving with pre-built decks for those who want to jump straight into the action without spending hours on initial setup.
But the real highlight here is the introduction of a brand-new optional game mode: the competitive mode. Unlike the traditional cooperative experience of the base game, you can now test your strategies in direct battles, where the goal is to take down the opposing team's leader. It's the perfect chance to find out who the strongest hero at the table really is. Whether playing solo or with up to four friends, this expansion drastically expands the tactical and narrative possibilities of the Marvel Champions universe, turning the cooperative dynamic into a clash of ideals and powers.
What makes this truly exciting is that each of these leaders comes with their own customizable scenario. You aren't locked into a single experience; with a wide array of main schemes and modular encounter sets, you can build your own unique version of the Civil War, tweaking the difficulty and dynamics to fit your group's preference. For those who love deck-building, the expansion introduces Tigra and Hulkling, both arriving with pre-built decks for those who want to jump straight into the action without spending hours on initial setup.
But the real highlight here is the introduction of a brand-new optional game mode: the competitive mode. Unlike the traditional cooperative experience of the base game, you can now test your strategies in direct battles, where the goal is to take down the opposing team's leader. It's the perfect chance to find out who the strongest hero at the table really is. Whether playing solo or with up to four friends, this expansion drastically expands the tactical and narrative possibilities of the Marvel Champions universe, turning the cooperative dynamic into a clash of ideals and powers.
GALLERY
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Categories
Families
Publisher
Fantasy Flight Games
Do I need the base game to play?
Yes, this is an expansion. You need the Marvel Champions: The Card Game base game to use this content.
Does the game stop being cooperative?
Not necessarily. The competitive mode is optional. You can still play in the traditional way, but now facing heroes instead of villains.
Does it come with new heroes?
Yes! Tigra and Hulkling join the roster, and both come with pre-built decks ready for action.
How many players can play?
From 1 to 4 players, maintaining the flexibility of the original game.
Is it hard to learn?
If you already know the base game, the learning curve is minimal. The competitive mode adds some new rules, but nothing an experienced player can't pick up quickly.