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Step by step
Game Objective
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Preparation (Setup)
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Gameplay Flow
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Actions and How to Play
Hirelings
- Hirelings are found in the Door decks in some sets and in the Treasures in others. In this set, there are two Hirelings, both in the Doors.
- You may play a Hireling at any time, even in combat, as long as you only have one Hireling in play at a time.
- If you draw a Hireling face-up, you may put it into your hand if you cannot (or do not want to) put it into play.
- You may discard a Hireling at any time.
- A Hireling is not an Item unless it has a price. You may only trade Hirelings that have a value in Gold Pieces.
- A Hireling can sacrifice itself for you. If you lose a fight, instead of rolling to Run Away, you may discard a Hireling and everything it is carrying. You automatically escape all monsters in the fight, even if a monster card says that escape is impossible. If someone was helping you in the fight, YOU decide whether that person also automatically escapes or must roll to escape.
- Some Hirelings give you extra Hands, or allow you to carry an extra Big or Complex Item. In this case, the Hireling has no items... it just boosts your own abilities. If something happens to the Hireling, your items are unaffected.
- Other Hirelings (not those in this set) may specifically carry and use an Item themselves. In some cases, a Hireling can use an item that you cannot use for yourself. Items a Hireling carries count for you and are affected by Traps, Curses, and Bad Stuff as if you were carrying them.
- If your Hireling has an item:
- If your Hireling sacrifices itself to save you, any items it was carrying are lost.
- If your Hireling is killed, you loot the body and keep the items.
- If your Hireling is taken by a Trap/Curse, by Bad Stuff, or by a change of loyalty, the items go with it!
- Hirelings and Monster Bonuses: If you have a Dwarf Hireling and face a monster that gets a bonus against Dwarves, it gets the bonus against you, unless you immediately discard the Hireling. The same is true for any monster that has a bonus or penalty against any Race, Class, or gender.
- Bad Stuff does not affect Hirelings unless it specifically mentions them. Ignore your Hireling's Race, Class, and gender when determining what a monster does to you.
- A Hireling's gender does not matter, except with monster reactions or unless you want to give it an item that is only for males or only for females. In that case, the Hireling is the gender, if any, shown on its card.
- If you want to change a Hireling's gender, you need the Potion of Sex Change.
- Hirelings and Cheat!: A Cheat! card can be used to give you an extra Hireling, or to allow a Hireling to carry an item it normally couldn't.
Steeds
- Steeds are found in the Door deck.
- No player may have more than one Steed, except by using a Cheat! card.
- Steeds are Items and follow normal Item rules. Anything that affects an Item can affect a Steed.
- Steeds carry themselves. A Steed is "big," but does not count against the number of Big Items you can carry (in fact, some allow you to carry more big stuff). The "big" designation on Steeds is to control which Traps and Curses affect them, and to keep Thieves from pocketing them and walking off.
- There are some Items that specifically enhance Steeds. Steeds cannot use Items unless the Item card specifically says so. "Item Enhancers" do not affect Steed items.
- If a Steed has a bonus or penalty to Run Away, this overrides the rider's bonus. So an Elf, who normally has a bonus to Run Away, has a penalty instead if riding the Turtle! If your Steed gives you a penalty to Run Away, you may discard the Steed before rolling to run away. You do not suffer the penalty, but the card goes to the discard pile.
- Treating Steeds as Monsters: A player who draws a Steed face-up may choose to treat it as a monster. In that case, its Level is equal to twice the combat bonus at the top of the card, and defeating it is worth one Treasure and one Level. The Bad Stuff for any Steed attacked as a monster is "Lose one Level."
End of Game and Scoring
Refer to the manual for details on this section.
Tips for Winning
- Remember the Treating Steeds as Monsters rule. Many opponents will forget it until you use it to win.
Rules manual
Official PDF file
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Frequently Asked Questions
Quick answers about the rules
What is the objective of Munchkin 5: De-Ranged?
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How do you set up Munchkin 5: De-Ranged?
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How do you play Munchkin 5: De-Ranged?
Hirelings Hirelings are found in the Door decks in some sets and in the Treasures in others. In this set, there are two Hirelings, both in the Doors. You may play a Hireling at any time, even in combat, as long as you only have one Hireling in play at a time. If you draw a Hireling face-up, you may put it into your hand if you cannot (or do not want to) put it into play. You may discard a Hireling at any time. A Hireling is not an Item unless it has a price. You may only trade Hirelings that…
How does Munchkin 5: De-Ranged end, and how do you score?
Refer to the manual for details on this section.
What are some tips for winning Munchkin 5: De-Ranged?
Remember the Treating Steeds as Monsters rule. Many opponents will forget it until you use it to win.
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