How to Play Munchkin Cthulhu 3: The Unspeakable Vault

Delta Vision Publishing, Edge Entertainment, Pegasus Spiele · Board game · 2008
3–6 · best 4 90 min Weight 1.8/5
3.0 rating Ludopedia
6.5 rating BGG

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Step by step

Game Objective

Refer to the manual for details on this section.

Preparation (Setup)

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Gameplay Flow

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Actions and How to Play

New Card Type – Madness

This set introduces a new card type: Madness! A Madness card is played like a Curse. If you draw it face-up, you acquire it. If you draw it face-down, you may give it to another player at any time.

Any card or power that affects a Curse will also affect a Madness. The reverse is NOT true; cards and powers that specifically affect Madnesses do not affect Curses. It is important to note that, although one of the Cultist's powers is called "Madness," this power is not affected by cards that can remove Madness cards from players.

Madnesses are, in general, bad to have, but each of them has an advantage. A Ring of Wishes can be used to get rid of any Madness (as well as a Curse). A Sudden Blow to the Head will get rid of ALL Madness cards your victim possesses, in addition to the effects printed on the card.

If you die, you keep your Madnesses. Your new character will be just as mad as the old one.

Involuntary Fashion Statements

The cards "Sticky Head" and "Duck Feet" do not have a "Value" listing, not even "No Value." This is because they are not items. They are mutations, which means they cannot be stolen, lost to common Bad Stuff, or given away. They survive death.

They also survive de-Cultistification; you cannot acquire Sticky Head or Duck Feet unless you are a Cultist or become one, but if you leave the Cult, you keep the mutation.

End of Game and Scoring

Refer to the manual for details on this section.

Tips for Winning

  1. Take advantage of Madnesses: Although Madness cards are generally detrimental, each of them offers an advantage. Keep an eye out for these advantages to use them to your favor, even when you're "mad."
  2. Use "Yum Yum!" in other games: If you're only going to include one card from this set in other Munchkin games, the suggestion is "Yum Yum!". This indicates that it might have a particularly "evil" or impactful effect, which can be an interesting tactic to surprise your opponents.

Rules manual

Official PDF file

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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Munchkin Cthulhu 3: The Unspeakable Vault?
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How do you set up Munchkin Cthulhu 3: The Unspeakable Vault?
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How do you play Munchkin Cthulhu 3: The Unspeakable Vault?
New Card Type – Madness This set introduces a new card type: Madness! A Madness card is played like a Curse. If you draw it face-up, you acquire it. If you draw it face-down, you may give it to another player at any time. Any card or power that affects a Curse will also affect a Madness. The reverse is NOT true; cards and powers that specifically affect Madnesses do not affect Curses. It is important to note that, although one of the Cultist's powers is called "Madness," this power is not…
How does Munchkin Cthulhu 3: The Unspeakable Vault end, and how do you score?
Refer to the manual for details on this section.
What are some tips for winning Munchkin Cthulhu 3: The Unspeakable Vault?
Take advantage of Madnesses: Although Madness cards are generally detrimental, each of them offers an advantage. Keep an eye out for these advantages to use them to your favor, even when you're "mad." Use "Yum Yum!" in other games: If you're only going to include one card from this set in other Munchkin games, the suggestion is "Yum Yum!". This indicates that it might have a particularly "evil" or impactful effect, which can be an interesting tactic to surprise your opponents.
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