Usual Crapules: Where Betrayal is the Only Way Out of Court

Usual Crapules: Where Betrayal is the Only Way Out of Court

Imagine a perfect heist that went horribly wrong. Now, you and your crew are standing in the defendant's dock, and the only way to secure your freedom is to convince the judge that your partners-in-crime are far more sinister than you. In Usual Crapules, loyalty is a luxury you can't afford; the goal is to land the shortest sentence possible so you can sprint to the hideout and claim the loot for yourself while the others rot in jail.

The gameplay is frantic and driven by pure malice. Using evidence cards, players manipulate the court to shift the blame, leading to hilarious confrontations and strategic betrayals. The inclusion of asymmetrical powers adds a layer of variety, ensuring that no two trials feel the same. It is the perfect choice for groups that thrive on chaos and enjoy the thrill of playing the villain to win.

While the aggressive 'Take That' mechanics might be a bit much for those who prefer cooperative play, the fast pace and intuitive rules make it a breeze to get to the table. If your gaming group loves laughter fueled by light betrayal and quick decision-making, this is a must-play. To see the full breakdown and detailed stats, check out the game page on BoardGameBot.

Game in this article

Usual Crapules

  • 3–5
  • 25–30 min
  • EN
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