7.0
rating
Ludopedia
7.0
rating
BGG
Our Verdict
Perfect for those who love deck-building with aggressive interaction and constant twists.
Highlights
- Very dynamic chaining system
- Intense and unpredictable combat
- Smart catch-up mechanic
- Well-applied horror theme
Keep in mind
- High text dependency on cards
- Moderate initial learning curve
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Imagine a world plunged into total chaos, where humanity desperately tries to regain control using the only tool they know: brute force. But how do you dominate creatures that defy all logic? That's where Nightfall: Martial Law comes in. This is a standalone experience, but it integrates seamlessly with the original Nightfall, allowing you to mix cards if you want to scale up the fight. You'll take command of vampires, werewolves, ghouls, or hunters in a frantic deck-building battle.
The real highlight of Martial Law is the chaining system. Each card has a primary color and linking colors. If you can match a card's primary color with the link of the previous one, you create a chain. And here is the chaotic part: once a chain starts, every other player gets a chance to 'hook' their own cards onto it. The result? A massive sequence of effects that resolve in reverse order (first in, last out). It's like a domino effect of attacks and defenses.
Additionally, the game introduces the feeding mechanism, allowing you to power up your chained minions for even greater effects. The ultimate goal is simple yet cruel: inflict as many wounds as possible into your opponents' decks. However, there's a catch: the more wounded a player becomes, the more 'enraged' they get. This means their deck cycles faster, allowing them to draw more cards and build even more devastating chains. It's a dangerous balance between destroying your opponent and giving them the tools to strike back with full force. Are you ready to impose martial law, or will you end up as vampire food?
The real highlight of Martial Law is the chaining system. Each card has a primary color and linking colors. If you can match a card's primary color with the link of the previous one, you create a chain. And here is the chaotic part: once a chain starts, every other player gets a chance to 'hook' their own cards onto it. The result? A massive sequence of effects that resolve in reverse order (first in, last out). It's like a domino effect of attacks and defenses.
Additionally, the game introduces the feeding mechanism, allowing you to power up your chained minions for even greater effects. The ultimate goal is simple yet cruel: inflict as many wounds as possible into your opponents' decks. However, there's a catch: the more wounded a player becomes, the more 'enraged' they get. This means their deck cycles faster, allowing them to draw more cards and build even more devastating chains. It's a dangerous balance between destroying your opponent and giving them the tools to strike back with full force. Are you ready to impose martial law, or will you end up as vampire food?
GALLERY
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Mechanics
Categories
Families
Publisher
Alderac Entertainment Group, IELLO
Designer
David Gregg
Artist
Andrew Hepworth, Conceptopolis, Jake Murray, Matthew Starbuck
Do I need the original Nightfall to play?
Nope! It's a standalone game, but if you own the original, you can mix the cards for more variety.
How long does a game take?
Usually around 45 minutes, depending on how aggressive the players are.
Is it hard to learn?
It has a medium weight (2.7). Deck-building is common, but the chaining system and reverse resolution require some focus in the first few games.
How many players can join?
From 2 to 5 players. The more people, the more chaotic and giant the card chains become.
Is the language a barrier?
Yes, the cards are text-heavy. If you aren't fluent in the version's language, you'll need a translation to use the abilities.