8.1
rating
Ludopedia
6.7
rating
BGG
Our Verdict
ONDA is a climbing card game that will appeal to those looking for a quick game with twists and lots of interaction, perfect for groups who enjoy a strategic challenge with a touch of luck.
Highlights
- Quick to learn
- Intense interaction
- Tide-turning twists
- Discard strategy
- Versatile wild cards
Keep in mind
- Can have draw luck
- Better with more players
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
In ONDA, players dive into a card challenge where the goal is to form superior sequences to their opponents, always keeping an eye on the tide! The main trick is to be the first to get rid of all your cards; if you can't, the ideal is to have as few as possible, as each card remaining in hand means negative points.
At the start of each round, the tide is coming in, meaning higher-value cards are the stars of the show. Each player starts with a handful of cards and chooses two to place face down in front of them – these are their wild cards and still count as part of their hand. The lead player opens the trick with a formation: it can be a single card, 2 to 4 cards of the same value, or a sequence of 2 to 4 cards. Subsequent players have several options: play an even better formation (always following the tide's flow), pass their turn and be out of that trick, or, the most strategic move, turn the tide! To do this, you take one of your face-down cards back into your hand, flip the tide card (now low numbers are best, or vice versa), and then play a superior combination. Oh, and there are bombs! There are six types of bombs in ONDA, and the current bomb is always visible. A bomb, like a two-card sequence of the same suit, supersedes the current formation, and players must beat it. But beware: only one bomb can be played per trick, and only one player can turn the tide.
When all but one player have passed, the played cards are cleared, and the top bomb card goes to the bottom of that deck. Whoever played last leads a new formation. The round ends as soon as a player has no cards in hand (ignoring face-down cards on the table), and everyone else loses points based on their unplayed cards. After four rounds, whoever has the most points is the big winner of the sea!
At the start of each round, the tide is coming in, meaning higher-value cards are the stars of the show. Each player starts with a handful of cards and chooses two to place face down in front of them – these are their wild cards and still count as part of their hand. The lead player opens the trick with a formation: it can be a single card, 2 to 4 cards of the same value, or a sequence of 2 to 4 cards. Subsequent players have several options: play an even better formation (always following the tide's flow), pass their turn and be out of that trick, or, the most strategic move, turn the tide! To do this, you take one of your face-down cards back into your hand, flip the tide card (now low numbers are best, or vice versa), and then play a superior combination. Oh, and there are bombs! There are six types of bombs in ONDA, and the current bomb is always visible. A bomb, like a two-card sequence of the same suit, supersedes the current formation, and players must beat it. But beware: only one bomb can be played per trick, and only one player can turn the tide.
When all but one player have passed, the played cards are cleared, and the top bomb card goes to the bottom of that deck. Whoever played last leads a new formation. The round ends as soon as a player has no cards in hand (ignoring face-down cards on the table), and everyone else loses points based on their unplayed cards. After four rounds, whoever has the most points is the big winner of the sea!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
REC
3
REC
4
BEST
5
REC
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Samba Estudios, BoardM Factory
Designer
Arthur Lacerda
Artist
Arthur Lacerda
How many players does ONDA support and what is the average game duration?
ONDA is designed for 2 to 5 players, and a game typically lasts between 30 and 40 minutes. It's quick, ideal for fitting into game night!
What is the complexity level of the game?
With a BGG weight of 1.8333/5, ONDA is considered a light to medium game. The rules are easy to pick up, but the strategy of when to use your cards and turn the tide offers enjoyable depth.
Who is ONDA most suitable for?
It's perfect for those who enjoy card games with 'climbing' mechanics and hand management, where player interaction is constant. If you like bluffing and adapting to others' plays, you'll love it!
Do the face-down cards count as part of my hand?
Yes, the two cards you place face down at the start of the round are considered part of your hand for scoring purposes at the end of the round, but they function as wild cards that you can retrieve to turn the tide.
Can I play more than one bomb in a trick or turn the tide multiple times?
No, in each trick, only one bomb can be played, and only one player can turn the tide. This adds an important strategic layer about when to use these powerful actions.
Is the game language dependent?
According to Ludopedia, ONDA has no language dependency, which is great! The cards are based on symbols and numbers, making it accessible to everyone.