10.0
rating
Ludopedia
5.3
rating
BGG
Our Verdict
Perfect for those looking for a light, competitive card game to play with anyone.
Highlights
- Simple and intuitive rules
- Great for diverse groups
- Just the right amount of tension
- Dynamic game pace
Keep in mind
- Significant reliance on luck
- Can be frustrating to get stuck
RECOMMENDED
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Ever seen one of those classic card games on a family table but weren't quite sure of the rules? That's Phase 10! Imagine a race where the goal isn't just to have the best hand, but to complete ten specific missions, known as 'phases'. Each phase is a different challenge: one might require numerical runs, another a certain number of cards of the same color, and so on. The catch? You can't skip steps. If you're stuck on phase 3, you have to clear it before you can even think about phase 4.
The gameplay is very intuitive: you draw, discard, and try to assemble the set required for your current phase. It's the kind of game that creates a great tension when you're almost finishing a phase and someone discards the exact card you needed, or when you watch your opponent advance while you're still stuck in the same spot. It's a game of patience, luck, and a bit of hand management strategy.
The winner is the first person to complete the tenth phase. But wait, the competition doesn't end there! In case of a tie in completion time, the player with the lowest accumulated score takes the victory. In other words, the more efficient you are at clearing your hand, the better. It's the perfect choice for those looking for something light that still has a competitive edge. Whether it's for a hangout with friends or a Sunday family gathering, Phase 10 delivers that quick, addictive fun that makes you want to play 'just one more round' to see who finally finishes phase 10.
The gameplay is very intuitive: you draw, discard, and try to assemble the set required for your current phase. It's the kind of game that creates a great tension when you're almost finishing a phase and someone discards the exact card you needed, or when you watch your opponent advance while you're still stuck in the same spot. It's a game of patience, luck, and a bit of hand management strategy.
The winner is the first person to complete the tenth phase. But wait, the competition doesn't end there! In case of a tie in completion time, the player with the lowest accumulated score takes the victory. In other words, the more efficient you are at clearing your hand, the better. It's the perfect choice for those looking for something light that still has a competitive edge. Whether it's for a hangout with friends or a Sunday family gathering, Phase 10 delivers that quick, addictive fun that makes you want to play 'just one more round' to see who finally finishes phase 10.
GALLERY
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In English
2
REC
3
REC
4
BEST
5
REC
6
OK
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Mechanics
Categories
Families
Publisher
Fundex, K&K International, Mattel, Inc., ASS Altenburger Spielkarten, Brio AB, Canada Games Company Lmt., Casper, Crown & Andrews Ltd., Editrice Giochi, F.X. Schmid, Global Partner, Korea Boardgames, Modiano, Ravensburger AG, Ruibal Hermanos S.A., Tactic, Target Games, U.S. Games Systems, Inc., Winning Moves UK Ltd.
Designer
Ken Johnson
Artist
Lüders & Baran
Is the game hard to learn?
Not at all! The rules are very simple, and most people learn while playing the first round.
How many people can play?
The game supports 2 to 6 players, making it great for both duels and larger groups.
How long does a game last?
On average, it takes about 45 minutes, though it can vary depending on the players' luck.
Is it suitable for children?
Yes, it's excellent for kids as it helps with number and color recognition and has accessible rules.
What happens if I can't complete the phase?
You stay in the same phase for the next round, accumulating points from the cards remaining in your hand.