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Objective of the Game
In Pirates of Maracaibo: Bermuda Triangle, players race to complete a treasure map by fulfilling specific requirements on Treasure Hunt cards. The first player to reach a "D" card triggers the end of the game. If multiple players reach a "D" card, the winner is the one with the most Victory Points (VP) on the scoring track. If tied, it's a shared victory.
Preparation (Setup)
To set up the Treasure Hunt Module, modify the base game setup as follows:
- Place all Marker cubes on the matching Treasure Island boards.
- Remove the 6 Treasure Value tiles (not used in this module).
- Build the Treasure Map:
- Sort Treasure Hunt cards into 4 stacks (A, B, C, D) and shuffle each.
- Place 2 face-up "A" cards in the 1st column, 3 face-down "B" in the 2nd, 4 face-down "C" in the 3rd, and all 3 face-up "D" in the 4th.
- Each player places their Player token to the left of the Treasure Map.
For the base game setup with new cards:
- Shuffle the new Kraken Location card with base game Locations, then randomly remove one.
- Shuffle new Tier I and Tier II Improvement cards with base game counterparts.
Flow of the Game
The game has no rounds—players take turns clockwise but sail independently. Key rules:
- Visiting Maracaibo: Upgrade your ship, gain 6 VP, take income, and return to the starting zone.
- Advancing on the Treasure Map:
- Meet all requirements on a card (e.g., ship location, resources) to move your Player token onto it.
- For "A", "B", or "C" cards, reveal and potentially replace adjacent face-down cards (skip if already revealed).
- You may advance multiple times per turn if requirements are met.
Actions and How to Play
Key actions and card effects:
- New Location Cards:
- St. Lucia: Place/move a Marker cube to activate effects.
- Atlantis: Use a Crew/Equipment card's beige scroll action and gain 4 VP per Treasure set.
- Treasure Trove Cove Island: Place a Treasure on a bonus space for rewards.
- Immediate Effects: Examples include gaining Doubloons, moving your Explorer, or burying Treasures (see Glossary for full list).
- Ongoing Effects: Reduce ship upgrade barriers, gain bonus spaces for Treasures, or earn 3 Doubloons when burying Treasure.
End of the Game and Scoring
The game ends when a player reaches a "D" card. Play continues until all players have had equal turns. The winner is:
- The sole player on a "D" card, or
- The player with the most VP among those on "D" cards (ties = shared victory).
Scoring examples from cards:
- Game end: Gain 7 VP per set of Improvements, 2 VP per discount, or 3 VP per permanent sword.
Tips for Winning
- Prioritize Treasure Map requirements: Focus on meeting card conditions (e.g., ship location, resources) to advance quickly.
- Use immediate effects strategically: Cards like Atlantis or Treasure Trove Cove Island can boost VP or resources.
- Balance VP sources: Fulfill Quest cards and gray scrolls to meet "D" card VP requirements.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Pirates of Maracaibo: Bermuda Triangle?
How do you set up Pirates of Maracaibo: Bermuda Triangle?
How do you play Pirates of Maracaibo: Bermuda Triangle?
How does Pirates of Maracaibo: Bermuda Triangle end, and how do you score?
What are some tips for winning Pirates of Maracaibo: Bermuda Triangle?
Expansion for
Published additional content