How to Play Power Grid: BGG Promo Card Set

2F-Spiele · Board game · 2011
2–6 · best 4 120 min Weight 3.1/5
8.5 rating Ludopedia
7.4 rating BGG

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Step by step

Objective of the Game

These promo cards are only playable with a copy of Power Grid! You can use all promo cards together or just the cards you like the most, as all cards are compatible. The objective of the game remains to expand your power network and supply cities with electricity, with these promo cards adding new strategic layers and opportunities.

Preparation (Setup)

After preparing the power plant market and the draw pile of power plant cards as usual, the chosen promo cards are shuffled into the pile of power plant cards. Finally, the power plant 13 is placed as usual on top of the draw pile.

Industrial Espionage Setup

Do NOT shuffle the card Industrial Espionage into the draw stack of power plants. Instead, place the card face up next to the power plant market.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

General Promo Card Auction Rules

For certain promo cards (Transformer Station, Theme Park, Supply Contract, Warehouse), when they are drawn, they will be immediately auctioned to the players regardless of the actual phase. After the auction, draw an additional power plant card as replacement and place it into the market. The leading player starts the auction by either passing or bidding at least 10 Elektro. Players continue the auction in clockwise direction until all but one have passed. The highest bidder pays their money and immediately places the card as specified below.

Flux-Generator

The Flux-Generator is a power plant that can use and store all four types of resources in any combination. When the Flux-Generator is drawn during the game and placed into the power plant market, the smallest power plant in the market is immediately removed from the game and placed back into the game box. Draw an additional power plant card as replacement and place it into the market. If the Flux-Generator is the smallest power plant, it removes itself immediately and is replaced by another power plant. The Flux-Generator costs 33 1/3 Elektro and is bigger than the power plant 33. If both power plants are in the market, the Flux-Generator is placed behind the 33. The lowest bid for the Flux-Generator is 33 Elektro. It needs any 3 resources and supplies 6 cities with electricity. For all expansions with maps using "no nuclear power plants" areas, players can always buy the Flux-Generator, but are not allowed to buy uranium if their network consists of cities only in "no nuclear power plant" areas.

Transformer Station

The Transformer Station enables any power plant to supply electricity to an additional city. When a player wins the auction for the Transformer Station, they immediately connect it to one of their power plants by placing it below this plant. During phase 5, this power plant supplies one additional city when producing electricity. If the player buys a fourth (fifth) power plant and decides to discard this power plant, they also discard the Transformer Station. The robot never buys the Transformer Station.

Taxes

The Taxes card forces players to pay taxes for their cash assets once during the game.

  • Step 1: If the card Taxes is drawn during this Step, it is placed face down below the draw deck with power plants. A replacement card is drawn from the draw deck.
  • Step 2 and Step 3: If the card is drawn in one of these Steps, it is placed face up next to the power plant market. A replacement card is drawn from the draw deck.
At the start of Phase 5 (Bureaucracy), each player must pay 20% taxes for their cash assets, following a provided chart. Only after paying taxes do players get their income for supplying cities with electricity. If the card Taxes is drawn in phase 5 as a replacement for a removed power plant, it is resolved at the beginning of phase 5 of the following turn and remains face up next to the power plant market. The Robot also pays taxes for its cash assets.

Theme Park

The Theme Park needs so much electricity that it is considered a city. When a player wins the auction for the Theme Park, they immediately place it next to their power plants. The Theme Park does not count as a power plant and can be used additionally to the three (four) power plants. The player places one of their houses on the city space and moves their house on the scoring track one space ahead. There are no additional building costs (the city space shows 0 Elektro). The robot never buys the Theme Park.

Supply Contract

The player owning the Supply Contract gets permanent advantages in the player order. When a player wins the auction for the Supply Contract, they immediately place it next to their power plants. The Supply Contract does not count as a power plant and can be used additionally to the three (four) power plants. The player immediately places their house in the player order one space back (e.g., if they are second in the player order, thanks to the Supply Contract they are now third). In all following turns during phase 1, the player order is determined as written in the rules. Afterwards, the player owning the Supply Contract is placed one space back. The robot never gets the Supply Contract.

Industrial Espionage

Thanks to the Industrial Espionage, a single player gets information about the topmost card in the power plant draw stack. When determining the player order in phase 2 of the second game round, the last player gets the Industrial Espionage without paying for it. This card never leaves the game and only changes ownership between players. The player owning the card is called the Spy. As often as they wish and at any time, the Spy can look at the top card of the draw stack. They know one more power plant and can use this information for themselves during the auctions for power plants. They must not give any direct information to the other players (neither the type of power plant, nor the consumption or number of supplied cities). The other players only get an idea watching the spy during the auctions. Directly after buying a power plant, the spy must give the Industrial Espionage card to the next best player in player order. If the Spy is first player (the "best" player), they give the card to the last player. The robot never gets the Industrial Espionage.

Warehouse

The player owning the Warehouse can store up to 3 additional resources. When a player wins the auction for the Warehouse, they immediately place it next to their power plants. The Warehouse does not count as a power plant and can be used additionally to the three (four) power plants. In phase 3, the owner of the Warehouse can choose to buy up to three additional resources and store them on the three storage spaces. The owner can buy all resource types, even if they cannot use them with their actual power plants. The resources inside the Warehouse can always be moved to power plants which can store these type of resources. And of course, any resources can be moved from power plants to the Warehouse. The resources in the Warehouse can only be used in power plants to produce electricity and to supply cities; the owner cannot simply dump them to place them back in the main storage. The robot never buys the Warehouse.

Shortage of Resources

The event card Shortage of Resources removes resources from the market. When the Shortage of Resources is drawn, immediately discard three resources of the cheapest type from the resource market (only one for uranium). If there is a tie for the cheapest resource, resolve the tie in the order coal, oil, garbage, uranium. After the Shortage of Resources is resolved, draw an additional power plant card as replacement and place it into the market.

Surplus of Resources

The event card Surplus of Resources adds resources to the market. When the Surplus of Resources is drawn, immediately add three resources of the most expensive type in the resource market (only one for uranium). If there is a tie for the most expensive resource, resolve the tie in the order coal, oil, garbage, uranium. If a resource is completely missing in the resource market, its value matches the highest matching market space, where it legally can be placed. The highest market space for coal, oil and garbage is the 8, the highest market space for uranium is the 16. If there are no or not enough tokens for the most expensive resource in the storage (because players are storing them on their power plants), just place the remaining tokens of the most expensive resource on the resource market. Do not add tokens of the second most expensive resource type! After the Surplus of Resources is resolved, draw an additional power plant card as replacement and place it into the market.

Fim de Jogo e Pontuação

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Dicas para Vencer

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Rules manual

Official PDF file

Prefer the Official PDF? Download the official Power Grid: BGG Promo Card Set rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Power Grid: BGG Promo Card Set?
These promo cards are only playable with a copy of Power Grid! You can use all promo cards together or just the cards you like the most, as all cards are compatible. The objective of the game remains to expand your power network and supply cities with electricity, with these promo cards adding new strategic layers and opportunities.
How do you set up Power Grid: BGG Promo Card Set?
After preparing the power plant market and the draw pile of power plant cards as usual, the chosen promo cards are shuffled into the pile of power plant cards. Finally, the power plant 13 is placed as usual on top of the draw pile. Industrial Espionage Setup Do NOT shuffle the card Industrial Espionage into the draw stack of power plants. Instead, place the card face up next to the power plant market.
How do you play Power Grid: BGG Promo Card Set?
Consulte o manual para detalhes sobre esta seção. General Promo Card Auction Rules For certain promo cards (Transformer Station, Theme Park, Supply Contract, Warehouse), when they are drawn, they will be immediately auctioned to the players regardless of the actual phase. After the auction, draw an additional power plant card as replacement and place it into the market. The leading player starts the auction by either passing or bidding at least 10 Elektro. Players continue the auction in…
How does Power Grid: BGG Promo Card Set end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Power Grid: BGG Promo Card Set?
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