Power Grid: Warehouse

2F-Spiele, Arclight Games · Board game · 2010
2–6 · best 4, 5 120 min Weight 3.2/5
9.2 rating Ludopedia
7.2 rating BGG
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9.2 rating Ludopedia
7.2 rating BGG
Our Verdict

Fans of Power Grid will love this 3‑card expansion that adds strategic depth without overcomplicating the game.

Highlights
  • Smart resource storage
  • Dynamic market events
  • No discard penalty
  • Easy to integrate
Keep in mind
  • Limited edition only
  • Does not replace base game
  • Extra rules may raise learning curve
RECOMMENDED
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About the game
Power Grid: Warehouse, the three‑card mini‑expansion that arrived in 2010 as part of the Power Grid promotional set, adds an extra layer of strategy without complicating the experience. The idea is simple: you can store up to three resources of any type in your own warehouse, but those resources are locked until your power plants consume them – there’s no free discard. The twist lies in the two event cards that shake up the market: one removes three tokens of the cheapest resource and the other adds three tokens of the most expensive resource (the only exception is uranium, which can only have one token). When there’s a tie for cheapest or most expensive, the tie‑breaker order follows coal → oil → garbage → uranium. In gameplay terms, this means you can plan your plant purchases ahead of time, using resources you’ve already stored, and also take advantage of the market swings the event cards create. The expansion doesn’t change the auction or route‑building mechanics that already dominate the core of Power Grid, but it offers more timing and resource‑management options. For those who already master the base game, adding these three cards can bring a slight boost in strategic depth, but it doesn’t dramatically alter the overall balance. If you’re a collector, it’s worth grabbing the limited edition and seeing how resource storage can change your play style. If not, the base game is robust enough for hours of fun.

The complete set contains only three cards, so the cost is low and the learning curve is minimal. The expansion works with the same player count (2‑6) and keeps the game time around 120 minutes. If you love Power Grid and want something that fits perfectly into your expansion deck, Warehouse is a fun and practical choice.
Expansion for
BEST PLAYER COUNT
2 OK
3 REC
4 BEST
5 BEST
6 REC
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Game details

Families

Game: Power Grid Promotional: Cards
Publisher 2F-Spiele, Arclight Games
Designer Friedemann Friese
Artist Lars-Arne "Maura" Kalusky
Frequently Asked Questions
How many players can play with the expansion?
It works with the same player range as the base game, from 2 to 6.
How long does the game take?
The expansion does not change the duration, which stays around 120 minutes.
What components are added?
Three cards: resource storage, removal of cheap resources, and addition of expensive resources.
Do I need to buy Power Grid before using the expansion?
Yes, the expansion is designed to complement the base game.
Is there a learning curve?
Little, as the rules are simple and integrate quickly into the existing flow.
Does the expansion affect resource balance?
Yes, it can soften the scarcity of expensive resources and make stored resources easier to use.
Can I play the expansion in digital versions?
No, it is available only in physical format.