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rating
Ludopedia
7.8
rating
BGG
Our Verdict
FOR GENRE FANS
If you enjoy Quartermaster General and want a quick way to make the game's start more dynamic and strategic, Prelude is a welcome addition!
Highlights
- Sets the war's stage
- Defines the game's start
- Adds initial strategy
- Quick, impactful expansion
Keep in mind
- Requires base game
- High language dependency
Rules manual not indexed yet
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About the game
What you do in a play session
Hey folks! If you're already a fan of Quartermaster General and want to add some extra spice before the main battle kicks off, Prelude is the perfect choice! This expansion introduces a mini warm-up game with special cards that set the stage for World War II. Think of it as the prologue to an epic movie, where initial decisions shape what's to come.
There are two types of cards in this prelude: 'History' and 'Armament'. History cards usually have an immediate effect and can influence the overall 'tension' of the game. Armament cards are played face down, like response cards, but they cost a regular card from your hand to use. The twist is that the main game only begins when the accumulated tension from History cards reaches 10. It's a neat way to ensure each session has a unique start and that strategies begin to form right from the get-go. With Prelude, you add a strategic layer that defines the initial setup without significantly extending the overall playtime. It's ideal for those who enjoy a good wargame with a touch of preparation and anticipation.
There are two types of cards in this prelude: 'History' and 'Armament'. History cards usually have an immediate effect and can influence the overall 'tension' of the game. Armament cards are played face down, like response cards, but they cost a regular card from your hand to use. The twist is that the main game only begins when the accumulated tension from History cards reaches 10. It's a neat way to ensure each session has a unique start and that strategies begin to form right from the get-go. With Prelude, you add a strategic layer that defines the initial setup without significantly extending the overall playtime. It's ideal for those who enjoy a good wargame with a touch of preparation and anticipation.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
REC
5
REC
6
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Griggling Games, Ares Games, ASYNCRON games, Game Harbor, Hobby Japan, Red Square Games
Designer
Ian Brody
Artist
Nicholas Avallone
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base Quartermaster General game to play this expansion?
Yes, absolutely! Prelude is an expansion that acts as a prologue, so you need the base Quartermaster General game to use it.
How much time does this prelude phase add to the game?
The idea is that it's very quick! The prelude is designed as a short warm-up, adding only a few minutes to the total playtime while having a significant strategic impact.
What are the types of cards in the prelude?
There are two types: 'History' cards, which usually have immediate effects and affect tension, and 'Armament' cards, which are played face down and cost a regular card to use.
Does the main game change much with this expansion?
Yes, the main game begins with a different setup and an initial dynamic shaped by the prelude cards, which can lead to varied starting strategies.
Do I need to know English to play?
Unfortunately, yes. The game has a considerable language dependency, so a full translation or good English proficiency is essential to enjoy Prelude.
Is it very complicated to learn?
No, the prelude part itself is quite simple. The complexity comes more from the base Quartermaster General game, and the prelude just adds a preparation layer to it.