—
rating
Ludopedia
6.5
rating
BGG
Our Verdict
A stylish feline jazz session for trick-taking fans who love a math twist!
Highlights
- Clever trick-taking mechanics
- Charming visual theme
- Fast and intense gameplay
- Fun risk management
Keep in mind
- Requires constant math focus
- Can be tricky for beginners
RECOMMENDED
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Picture yourself sitting in a stylish, smoky jazz club, watching a band of feline musicians deliver an incredible improvisational performance. That is exactly the vibe Quintet brings to your table! But don't let the charming cat musicians fool you: here, harmony depends on knowing exactly when to hit the right note. This is a trick-taking game where the goal isn't just to win every round, but to master rhythmic mathematics. You are aiming to collect cards that sum up to exactly five. If you collect too many or too few, the melody goes out of tune; and if you fall into the trap of collecting negative value cards, your score will plummet!
What makes Quintet truly engaging and slightly chaotic is the rhythm of the hands. The lead player has a special task: they must play two cards instead of one. This creates a dynamic cascading effect, causing players' hands to shrink unevenly as the game progresses. It's like a jazz solo that gets faster and more unpredictable as the song goes on. The game ends as soon as the first player runs out of cards, at which point it's time to see who managed to build the best sets of five and who is stuck with the penalty of remaining cards. It is a short, intense experience perfect for those who enjoy card games requiring both logical reasoning and a good dose of table reading and risk management. If you love games where every single card played can completely shift your scoring destiny, get your ears (and your strategy) ready for this feline concert!
What makes Quintet truly engaging and slightly chaotic is the rhythm of the hands. The lead player has a special task: they must play two cards instead of one. This creates a dynamic cascading effect, causing players' hands to shrink unevenly as the game progresses. It's like a jazz solo that gets faster and more unpredictable as the song goes on. The game ends as soon as the first player runs out of cards, at which point it's time to see who managed to build the best sets of five and who is stuck with the penalty of remaining cards. It is a short, intense experience perfect for those who enjoy card games requiring both logical reasoning and a good dose of table reading and risk management. If you love games where every single card played can completely shift your scoring destiny, get your ears (and your strategy) ready for this feline concert!
GALLERY
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Mechanics
Categories
Publisher
メリーアンドリューワークス(merry-andrew-works)
Designer
中村 泰之 (Yasuyuki Nakamura)
Artist
ナカタヒサ(nakatahisa)
How long does a game take?
It's quite quick! You can wrap up a session in about 30 to 40 minutes.
Is it hard to learn?
The trick-taking mechanic is familiar, but the goal of summing exactly to five requires focus. Easy to learn, hard to master!
How many players can play?
The game is designed for 3 to 4 players.
Is it very competitive?
Yes! Since you need to avoid negative cards and manage your sums, the interaction and competition for cards are constant.
Who would you recommend this to?
For fans of classic card games looking for a unique theme with a touch of math and strategy.
Are the components good?
The focus is on the deck and the thematic experience, making it a compact and travel-friendly game.