Railways Through Time

Eagle-Gryphon Games · Board game · 2011
2–6 · best 1, 4 120 min Weight 2.7/5
8.8 rating Ludopedia
7.3 rating BGG
Buy
8.8 rating Ludopedia
7.3 rating BGG
Our Verdict

If you love building railways and a dash of sci‑fi, this expansion will wow you.

Highlights
  • Time‑travel twist
  • Seamless base‑game integration
  • Expanded route strategy
Keep in mind
  • Requires base game
  • Extra learning curve
RECOMMENDED
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About the game
Railways Through Time arrives as the first expansion that adds a fourth dimension to the classic Railways of the World: time. You still use all the pieces, tracks, trains, money and core rules of the base game, but now you get an innovative board that represents different historical eras. Each era functions as a separate map, and players can build lines that span centuries, linking, for example, a 19th‑century industrial city to a high‑tech future. The core "pick‑up and deliver" mechanic stays intact – you still collect cargo at one spot and deliver it elsewhere for points – yet you now choose which era to operate in, opening strategies of temporal jumps to optimise routes or block opponents. Network building remains the heart of the game, but the extra time layer makes the timing of a line placement as crucial as its location. Because the expansion only adds the board, you need the full base game components to play. The weight sits in the light‑to‑medium range (about 2.7/5), perfect for fans of route‑building games who don’t want heavyweight complexity. Playtime averages around two hours for 2‑6 players. If you already love Railways of the World or other railway titles, you’ll enjoy the novelty of time‑traveling while keeping the familiar delivery mechanics. For newcomers, it can be an appealing entry point, but remember you must own the base game first.
Expansion for
BEST PLAYER COUNT
2 REC
3 REC
4 BEST
5 OK
6 OK
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Game details

Families

Digital Implementations: Board Game Arena Game: Railways of the World Theme: Time Travel
Publisher Eagle-Gryphon Games
Designer Charlie Bink
Artist Charlie Bink, David Oram, Paul Niemeyer
Frequently Asked Questions
How many players can join?
2 to 6 players, matching the base game's player count.
What is the typical play time?
Around 120 minutes on average, depending on player count and rule familiarity.
Do I need the base game to use the expansion?
Yes, the expansion only provides the multi‑era board; all pieces and rules come from Railways of the World.
Does the expansion make the game more complex?
Slightly. The time‑travel element adds strategic depth, but the overall weight remains light‑to‑medium.
What new components does the expansion add?
Just the multi‑era board; everything else (tiles, trains, money) is from the base game.
Can I play the expansion digitally without the base game?
The expansion is available on Board Game Arena, but it still requires the digital version of Railways of the World.
Who is this expansion best suited for?
Fans of route‑building games who want a temporal twist without jumping into a heavyweight title.