2.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for groups looking for a fast-paced card game with twists and a humorous theme.
Highlights
- Round rules that change everything
- Fun asymmetric player powers
- Easy to learn and play
- Fast and competitive pace
Keep in mind
- Luck can impact the endgame
- Lacks deep strategic complexity
RECOMMENDED
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Forget everything you know about 'happily ever after'. In Rebel Princess, the party lasts five days, and the most famous fairy tale princesses — like Snow White and Cinderella — have one clear goal: stay single! The catch is that several Charming Princes, who weren't invited, are trying to sneak into the ball at all costs to propose marriage. In this game, winning the trick is actually a huge problem.
The game uses a trick-taking mechanic, but with a twist: you want to avoid winning the trick. The player who plays the highest card of the leading suit takes all the cards on the table. If those cards contain princes, congratulations, you've just received marriage proposals! Each common prince counts as one point, but beware of the frog: he hides a prince that brings five proposals at once, which can completely ruin your plans for independence.
What makes the experience dynamic are the five rounds. Each day of the party introduces a different special rule, shifting the strategy and ensuring that no two games are the same. To help with the mission, each player controls a princess with a unique power that can be activated once per round, allowing them to manipulate cards and push the princes toward their opponents.
This 2nd Edition brings significant improvements over the first. The balancing of princesses and rounds has been refined, and there is now a 'Rebel of the Ball' mechanism to help players who are falling behind catch up. Additionally, the cards now feature extra numbers in the bottom corner for better readability. It's a fast, fun game, perfect for those who love card games but want something with more spice than traditional trick-taking games like Bridge or Hearts.
The game uses a trick-taking mechanic, but with a twist: you want to avoid winning the trick. The player who plays the highest card of the leading suit takes all the cards on the table. If those cards contain princes, congratulations, you've just received marriage proposals! Each common prince counts as one point, but beware of the frog: he hides a prince that brings five proposals at once, which can completely ruin your plans for independence.
What makes the experience dynamic are the five rounds. Each day of the party introduces a different special rule, shifting the strategy and ensuring that no two games are the same. To help with the mission, each player controls a princess with a unique power that can be activated once per round, allowing them to manipulate cards and push the princes toward their opponents.
This 2nd Edition brings significant improvements over the first. The balancing of princesses and rounds has been refined, and there is now a 'Rebel of the Ball' mechanism to help players who are falling behind catch up. Additionally, the cards now feature extra numbers in the bottom corner for better readability. It's a fast, fun game, perfect for those who love card games but want something with more spice than traditional trick-taking games like Bridge or Hearts.
GALLERY
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3
REC
4
BEST
5
BEST
6
REC
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Mechanics
Categories
Families
Publisher
Bézier Games, Bohemian Games, Gam'inBIZ, Gémklub, Giochi Uniti, Muduko, SNAK, Zombi Paella
Designer
Daniel Byrne, José Gerardo Guerrero, Kevin Peláez, Tirso Virgós
Artist
Alfredo Cáceres
Is the game complex? Do I need trick-taking experience?
Not at all! Even if you've never played a trick-taking game, the rules are intuitive and the explanation is quick. It's a great entry point.
How long does a game take?
About 45 minutes. Since there are only five quick rounds, the game flows very smoothly.
How many people can play?
3 to 6 players. The more people, the more chaos and laughter when pushing princes onto others.
What changed in the 2nd Edition?
Balancing was improved, new princesses and round cards were added, and the 'Rebel of the Ball' mechanic was introduced to prevent players from falling too far behind.
Is the game language-dependent?
Hardly. There is very little text on the cards, mostly icons and numbers, making it very easy to memorize.
Who do you recommend this game for?
For those who enjoy party games, friend groups who like to 'troll' each other, and fans of subverted fairy tale themes.