How to Play Return to Dark Tower: Alliances

Restoration Games, Broadway Toys LTD, Choo Choo Games · Board game · 2022
1–4 · best 4 Solo 100–120 min Weight 2.9/5
9.2 rating Ludopedia
8.4 rating BGG

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Step by step

Objective of the Game

In Return to Dark Tower - Alliances, you and your fellow heroes face off against apocalyptic forces of blight, omen, fire, and frost. The Tower has corrupted the four guilds of the Four Kingdoms: the Arcane Scouts, Paladins Order, Druids Circle, and Thieves Guild. The people now cower from those who should protect them, and strange magics affect the land. Your goal is to exert your influence to sway these guilds to become allies once again, while battling the adversary and its destructive forces. This expansion makes the cooperative game more challenging.

Preparation (Setup)

Follow the base game setup with the following changes:

  1. Heroic Action Overlays: Give each player an overlay to place over the heroic actions section of their hero board.
  2. Guild Boards: Decide whether to use the easier “A” side or harder “B” side for each guild board (you may use a mix of “A” and “B” sides). Then randomly assign one to each kingdom.
  3. Guild Markers: Place a guild marker on the “rank 1” space of each guild board.
  4. Guild Flags: Each guild has its guild hall in a different building. For each guild, insert their flag into the specified building in the kingdom where the guild is located.
  5. Companions: Each guild has 3 associated companions. For each guild, shuffle these companions and randomly place them face up in the rank 2, rank 3, and rank 4 card slots below the guild board.
  6. Treasures: Shuffle the 20 new treasure cards into the treasure deck. When you create the treasure market, reveal 4 cards (instead of 3).
  7. Influence: Add the influence tokens to the general supply. Take 8 influence from the general supply and place them on the influence vessel to form the heroes’ influence pool.
  8. Skulls: Put the 24 regular skulls into the skull bag. The app will tell you to replace some with power skulls, based on the selected adversary and foes. Return all unused skulls to the game box.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Influence

Influence is a new resource shared by all heroes, unlike warriors and spirit which are personal. It is used to return the guilds to your side. The shared pool is kept on the influence vessel. When you gain influence, take it from the supply and add it to the vessel. When you spend influence, return it from the vessel to the supply. Influence is unlimited; use a proxy if the supply runs out.

Influence Action

While you are at a guild hall, you can gain two influence by taking the new heroic action: Influence. As a heroic action, you also gain two spirit after taking it.

Guild Ranks

Each guild has four guild ranks (1–4), starting at rank 1. Ranks can increase or decrease due to hero actions or other game effects like quest outcomes. Move the guild marker accordingly. If a guild's rank would increase above rank 4, it stays at rank 4, and every hero in that guild’s kingdom gains two spirit. If a guild's rank would decrease below rank 1, it stays at rank 1, and every hero in that guild’s kingdom loses two spirit (gaining a corruption if they cannot fully resolve the loss).

Reinforce Action (to increase Guild Rank)

You can increase a guild’s rank by taking the Reinforce action at the corresponding guild hall and spending five influence. You do not gain the building’s normal reinforce effect (e.g., gaining a gear or treasure at a bazaar). However, this still counts as the Reinforce action, so you may roll the haggle die first and receive other benefits from items, virtues, and companions.

Guild Effects

Each guild has an ongoing guild effect that applies to all heroes while they are in that guild’s kingdom. These effects vary with the guild’s rank, with lower ranks causing negative effects and higher ranks granting positive effects.

Guild Companions

Each guild has three guild companions that heroes can recruit. They are randomly assigned to card slots below the guild board at the start of the game. When you increase a guild’s rank, if there is a companion in the card slot below the new rank, you immediately recruit them. Place the companion card next to your hero board and press the guild companion button in the app to activate their events. Only three companions can be recruited from each guild: one at rank 2, one at rank 3, and one at rank 4. If a guild’s rank decreases and then later increases to a rank with an empty card slot, no companion is recruited.

Power Skulls

There are four new types of skulls, collectively known as power skulls, which hinder heroes. During setup, the app specifies how many of each type to use. Skulls are drawn randomly from the skull bag. When you enter a space with a power skull, resolve its effect. Skull effects cause you to lose resources or items. If you cannot fully resolve the losses, you gain a corruption. If multiple power skulls are on a space, resolve each effect one at a time in the order of your choice, potentially leading to multiple corruptions. If a power skull is placed on a building where your hero is already located, do not resolve its effect.

  • Blight (green): Lose 1 item when you enter a space with a blight skull.
  • Omen (purple): Lose 1 influence when you enter a space with an omen skull.
  • Fire (red): Lose 4 warriors when you enter a space with a fire skull.
  • Frost (blue): Lose 1 spirit when you enter a space with a frost skull.

Treasures

There are 20 new treasures. Unlike base game items, many of these new treasures have passive effects that trigger at other times, such as the end of the month.

Fim de Jogo e Pontuação

Consulte o manual para detalhes sobre esta seção.

Dicas para Vencer

  • Focus on increasing guild ranks to gain positive guild effects and recruit powerful companions. Spending 5 influence at a guild hall for the Reinforce action is key to this strategy.
  • Manage your influence pool carefully. Remember that the heroes gain influence equal to the number of buildings without skulls at the end of each month, so keeping buildings clear is beneficial.
  • Be prepared for power skull effects. Plan your movement to avoid spaces with multiple power skulls if your resources are low, as failing to resolve their effects can lead to corruption.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Return to Dark Tower: Alliances rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Return to Dark Tower: Alliances?
In Return to Dark Tower - Alliances, you and your fellow heroes face off against apocalyptic forces of blight, omen, fire, and frost. The Tower has corrupted the four guilds of the Four Kingdoms: the Arcane Scouts, Paladins Order, Druids Circle, and Thieves Guild. The people now cower from those who should protect them, and strange magics affect the land. Your goal is to exert your influence to sway these guilds to become allies once again, while battling the adversary and its destructive…
How do you set up Return to Dark Tower: Alliances?
Follow the base game setup with the following changes: Heroic Action Overlays: Give each player an overlay to place over the heroic actions section of their hero board. Guild Boards: Decide whether to use the easier “A” side or harder “B” side for each guild board (you may use a mix of “A” and “B” sides). Then randomly assign one to each kingdom. Guild Markers: Place a guild marker on the “rank 1” space of each guild board. Guild Flags: Each guild has its guild hall in a different building…
How do you play Return to Dark Tower: Alliances?
Consulte o manual para detalhes sobre esta seção. Influence Influence is a new resource shared by all heroes, unlike warriors and spirit which are personal. It is used to return the guilds to your side. The shared pool is kept on the influence vessel. When you gain influence, take it from the supply and add it to the vessel. When you spend influence, return it from the vessel to the supply. Influence is unlimited; use a proxy if the supply runs out. Influence Action While you are at a guild…
How does Return to Dark Tower: Alliances end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Return to Dark Tower: Alliances?
Focus on increasing guild ranks to gain positive guild effects and recruit powerful companions. Spending 5 influence at a guild hall for the Reinforce action is key to this strategy. Manage your influence pool carefully. Remember that the heroes gain influence equal to the number of buildings without skulls at the end of each month, so keeping buildings clear is beneficial. Be prepared for power skull effects. Plan your movement to avoid spaces with multiple power skulls if your resources are…
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